private static void hierarchyWindowChanged()
        {
#if UNITY_5_3 || UNITY_5_4 || UNITY_5_5
            if (currentScene != EditorSceneManager.GetActiveScene())
            {
#else
            if (currentScene != EditorApplication.currentScene)
            {
#endif
                if (Constants.PREFAB_AUTOLOAD)
                {
                    EditorHelper.AddRTVoice();
                }

#if UNITY_5_3 || UNITY_5_4 || UNITY_5_5
                currentScene = EditorSceneManager.GetActiveScene();
#else
                currentScene = EditorApplication.currentScene;
#endif
            }
        }

        #endregion
    }
Exemplo n.º 2
0
 private static void AddRTVoice()
 {
     EditorHelper.AddRTVoice();
 }