Exemplo n.º 1
0
        public OpenGLTextureReference(System.Xml.XmlReader r, List<OpenGLTexture> textures)
        {
            var icult = System.Globalization.CultureInfo.InvariantCulture;

            while (r.Read ()) {
                if (r.IsStartElement ("Texture")) {
                    var ti = int.Parse (r.GetAttribute ("Id"), icult);
                    if (ti >= 0 && ti < textures.Count) {
                        Texture = textures[ti];
                        Texture.AddReference (this);
                    }
                    else {
                        Texture = null;
                        return;
                    }

                    X = float.Parse (r.GetAttribute ("X"), icult);
                    Y = float.Parse (r.GetAttribute ("Y"), icult);
                    Width = float.Parse (r.GetAttribute ("Width"), icult);
                    Height = float.Parse (r.GetAttribute ("Height"), icult);

                    U = float.Parse (r.GetAttribute ("U"), icult);
                    V = float.Parse (r.GetAttribute ("V"), icult);
                    TexWidth = float.Parse (r.GetAttribute ("TexWidth"), icult);
                    TexHeight = float.Parse (r.GetAttribute ("TexHeight"), icult);

                    var soX = float.Parse (r.GetAttribute ("OffsetX"), icult);
                    var soY = float.Parse (r.GetAttribute ("OffsetY"), icult);
                    ShapeOffset = new Vector2 (soX, soY);
                }
            }
        }
Exemplo n.º 2
0
 protected override void WriteTexture(int id, OpenGLTexture texture)
 {
     var bmp = (BitmapTexture)texture;
     var path = System.IO.Path.Combine (ShapeStorePath, "Texture" + id + ".png");
     bmp.WritePng (path);
 }
Exemplo n.º 3
0
 protected virtual void WriteTexture(int id, OpenGLTexture texture)
 {
     throw new NotSupportedException ();
 }