Save() public method

Saves the Zip archive to a file, specified by the Name property of the ZipFile.

The ZipFile instance is written to storage, typically a zip file in a filesystem, only when the caller calls Save. In the typical case, the Save operation writes the zip content to a temporary file, and then renames the temporary file to the desired name. If necessary, this method will delete a pre-existing file before the rename.

The ZipFile.Name property is specified either explicitly, or implicitly using one of the parameterized ZipFile constructors. For COM Automation clients, the Name property must be set explicitly, because COM Automation clients cannot call parameterized constructors.

When using a filesystem file for the Zip output, it is possible to call Save multiple times on the ZipFile instance. With each call the zip content is re-written to the same output file.

Data for entries that have been added to the ZipFile instance is written to the output when the Save method is called. This means that the input streams for those entries must be available at the time the application calls Save. If, for example, the application adds entries with AddEntry using a dynamically-allocated MemoryStream, the memory stream must not have been disposed before the call to Save. See the property for more discussion of the availability requirements of the input stream for an entry, and an approach for providing just-in-time stream lifecycle management.

/// Thrown if you haven't specified a location or stream for saving the zip, /// either in the constructor or by setting the Name property, or if you try /// to save a regular zip archive to a filename with a .exe extension. /// /// Thrown if is non-zero, and the number /// of segments that would be generated for the spanned zip file during the /// save operation exceeds 99. If this happens, you need to increase the /// segment size. ///
public Save ( ) : void
return void
 /// <summary>
 ///   Rewrite the directory within a zipfile.
 /// </summary>
 ///
 /// <remarks>
 ///
 /// <para>
 ///   In cases of data error, the directory in a zip file can get out of
 ///   synch with the entries in the zip file.  This method attempts to fix
 ///   the zip file if this has occurred.
 /// </para>
 ///
 /// <para> This can take a long time for large zip files. </para>
 ///
 /// <para> This won't work if the zip file uses a non-standard
 /// code page - neither IBM437 nor UTF-8. </para>
 ///
 /// <para>
 ///   This method is not supported in the Reduced or Compact Framework
 ///   versions of DotNetZip.
 /// </para>
 ///
 /// <para>
 ///   Developers using COM can use the <see
 ///   cref="ComHelper.FixZipDirectory(String)">ComHelper.FixZipDirectory(String)</see>
 ///   method.
 /// </para>
 ///
 /// </remarks>
 ///
 /// <param name="zipFileName">The filename to of the zip file to fix.</param>
 ///
 /// <seealso cref="CheckZip(string)"/>
 /// <seealso cref="CheckZip(string,bool,System.IO.TextWriter)"/>
 public static void FixZipDirectory(string zipFileName)
 {
     using (var zip = new ZipFile())
     {
         zip.FullScan = true;
         zip.Initialize(zipFileName);
         zip.Save(zipFileName);
     }
 }
        internal string Zipper(bool zip, string pathBackUpFiles)
        {
            try
            {
                if (zip)
                {
                    string[] compress = new string[] { pathBackUpFiles + root + "wordlist_" + numberFile + ".txt" };

                    using (ZipFile zipFile = new ZipFile())
                    {
                        zipFile.AddFiles(compress, pathBackUpFiles + root + "wordlist_" + numberFile);
                        zipFile.Save(pathBackUpFiles + root + "wordlist_" + numberFile + ".zip");
                    }

                    System.IO.File.Delete(pathBackUpFiles + root + "wordlist_" + numberFile + ".txt");

                    return ".zip";
                }
            }
            catch (Exception e)
            {
                Console.ForegroundColor = ConsoleColor.Red;
                Console.WriteLine(" {0} \n", e.Message);
                Console.ResetColor();
            }


            return ".txt";
        }
        /// <summary>
        ///   Checks a zip file to see if its directory is consistent,
        ///   and optionally fixes the directory if necessary.
        /// </summary>
        ///
        /// <remarks>
        ///
        /// <para>
        ///   In cases of data error, the directory within a zip file can get out of
        ///   synch with the entries in the zip file.  This method checks the given
        ///   zip file, and returns true if this has occurred. It also optionally
        ///   fixes the zipfile, saving the fixed copy in <em>Name</em>_Fixed.zip.
        /// </para>
        ///
        /// <para>
        ///   This method may take a long time to run for large zip files.  It
        ///   will take even longer if the file actually needs to be fixed, and if
        ///   <c>fixIfNecessary</c> is true.
        /// </para>
        ///
        /// <para>
        ///   This method is not supported in the Reduced or Compact
        ///   Framework versions of DotNetZip.
        /// </para>
        ///
        /// </remarks>
        ///
        /// <param name="zipFileName">The filename to of the zip file to check.</param>
        ///
        /// <param name="fixIfNecessary">If true, the method will fix the zip file if
        ///     necessary.</param>
        ///
        /// <param name="writer">
        /// a TextWriter in which messages generated while checking will be written.
        /// </param>
        ///
        /// <returns>true if the named zip is OK; false if the file needs to be fixed.</returns>
        ///
        /// <seealso cref="CheckZip(string)"/>
        /// <seealso cref="FixZipDirectory(string)"/>
        public static bool CheckZip(string zipFileName, bool fixIfNecessary,
                                    TextWriter writer)

        {
            ZipFile zip1 = null, zip2 = null;
            bool isOk = true;
            try
            {
                zip1 = new ZipFile();
                zip1.FullScan = true;
                zip1.Initialize(zipFileName);

                zip2 = ZipFile.Read(zipFileName);

                foreach (var e1 in zip1)
                {
                    foreach (var e2 in zip2)
                    {
                        if (e1.FileName == e2.FileName)
                        {
                            if (e1._RelativeOffsetOfLocalHeader != e2._RelativeOffsetOfLocalHeader)
                            {
                                isOk = false;
                                if (writer != null)
                                writer.WriteLine("{0}: mismatch in RelativeOffsetOfLocalHeader  (0x{1:X16} != 0x{2:X16})",
                                                        e1.FileName, e1._RelativeOffsetOfLocalHeader,
                                                        e2._RelativeOffsetOfLocalHeader);
                            }
                            if (e1._CompressedSize != e2._CompressedSize)
                            {
                                isOk = false;
                                if (writer != null)
                                writer.WriteLine("{0}: mismatch in CompressedSize  (0x{1:X16} != 0x{2:X16})",
                                                        e1.FileName, e1._CompressedSize,
                                                        e2._CompressedSize);
                            }
                            if (e1._UncompressedSize != e2._UncompressedSize)
                            {
                                isOk = false;
                                if (writer != null)
                                writer.WriteLine("{0}: mismatch in UncompressedSize  (0x{1:X16} != 0x{2:X16})",
                                                        e1.FileName, e1._UncompressedSize,
                                                        e2._UncompressedSize);
                            }
                            if (e1.CompressionMethod != e2.CompressionMethod)
                            {
                                isOk = false;
                                if (writer != null)
                                writer.WriteLine("{0}: mismatch in CompressionMethod  (0x{1:X4} != 0x{2:X4})",
                                                        e1.FileName, e1.CompressionMethod,
                                                        e2.CompressionMethod);
                            }
                            if (e1.Crc != e2.Crc)
                            {
                                isOk = false;
                                if (writer != null)
                                writer.WriteLine("{0}: mismatch in Crc32  (0x{1:X4} != 0x{2:X4})",
                                                        e1.FileName, e1.Crc,
                                                        e2.Crc);
                            }

                            // found a match, so stop the inside loop
                            break;
                        }
                    }
                }

                zip2.Dispose();
                zip2 = null;

                if (!isOk && fixIfNecessary)
                {
                    string newFileName = Path.GetFileNameWithoutExtension(zipFileName);
                    newFileName = System.String.Format("{0}_fixed.zip", newFileName);
                    zip1.Save(newFileName);
                }
            }
            finally
            {
                if (zip1 != null) zip1.Dispose();
                if (zip2 != null) zip2.Dispose();
            }
            return isOk;
        }