/* When a wicket is taken the application updates the Last Man Out table, Fall Of Wicket table and the batting tables.
         *  1. Adds 1 ball to the batsman, bowler and total overs
         *  2. Adds 1 to bowler and total wickets if batsman is 'caught', 'bowled', 'lbw', 'stumped' or 'caught and bowled'
         *  3. Adds 1 to total wickets if batsman is 'run out' or 'retired' */
        public void WicketTaken(string wicketType, string fielder_Name, bool crossed, int outBatId, int notOutBatId, int bowlId)
        {
            Player player = new Player();
            bool newBatFacing = true;
            // add ball to bowler and out batsman
            player.Bowling_Add_Ball(BowlList, bowlId);
            player.Batting_Add_Ball(BatList, outBatId);
            //add wicket to bowler and total innings wickets
            if (wicketType != "runOut")
            {
            BowlList[bowlId].Bowl_Wickets = BowlList[bowlId].Bowl_Wickets + 1;
            }
            InningsList[Innings_Id].Innings_Wickets = InningsList[Innings_Id].Innings_Wickets + 1;

            // Used to update the last man out table in Update_Score()
            Last_Bat_Out = outBatId;

            // Get the fielder and bowler names associated with the wicket.
            string fielderName = player.Get_Player_Short_Name(fielder_Name);
            string bowlerName = player.Get_Player_Short_Name(BowlList[bowlId].Bowl_Name);

            // Checks if the crossed checkbox has been checked
            if (crossed)
            {
                Swap_Batsman();
                newBatFacing = false;
            }
            else
            {
                BatList[outBatId].Bat_Facing = false;
                Current_Batsman_Number_Top.BackColor = Color.Transparent;
                Current_Batsman_Number_Bottom.BackColor = Color.White;
            }
            switch (wicketType)
            {
                case "caught":
                    BatList[outBatId].Bat_How_Out = "Ct " + fielderName;
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;

                    break;
                case "runOut":
                    BatList[outBatId].Bat_How_Out = "Run Out";
                    BatList[outBatId].Bat_Out_Bwlr = fielderName;
                    break;
                case "bowled":
                    BatList[outBatId].Bat_How_Out = "Bowled";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "stumped":
                    BatList[outBatId].Bat_How_Out = "Stumped";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "lbw":
                    BatList[outBatId].Bat_How_Out = "LBW";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "caughtAndBowled":
                    BatList[outBatId].Bat_How_Out = "Ct && Bwld";
                    BatList[outBatId].Bat_Out_Bwlr = bowlerName;
                    InningsList[Innings_Id].Bowl_Total_Wickets = InningsList[Innings_Id].Bowl_Total_Wickets + 1;
                    break;
                case "retired":
                    BatList[outBatId].Bat_How_Out = "Retired";
                    BatList[outBatId].Bat_Out_Bwlr = "Out";
                    break;
            }
            FallOfWicket fallOfWicket = new FallOfWicket();
            fallOfWicket.Create_Fall_Of_Wicket(InningsList, BatList, Innings_Id, outBatId, notOutBatId);
            FallOfWicketList.Add(fallOfWicket);
            fallOfWicket.Save_Fall_Of_Wicket_List(FallOfWicketList, InningsList[Innings_Id].Team_Name, this.folderName);

            if (InningsList[Innings_Id].Innings_Wickets < 10)
            {
                // Checks if the Current Batsman table rows need to be swapped.
                // Only if the batting side has wickets in hand
                if (outBatId < notOutBatId)
                {
                    Wicket_Change_Top_Batsman();
                }
                // Adds new batsman object into the table and list with Id one greater than the batsman on the bottom row.
                Player newBatsman = new Player();
                newBatsman.Create_Batsman((BatList[InningsList[Innings_Id].bottomBatId].Bat_Number + 1), (Wicket_Next_Bat_Combo_Box.SelectedItem.ToString()), newBatFacing);
                BatList.Add(newBatsman);
                Update_Next_Batsman_List(newBatsman.Bat_Name);
                InningsList[Innings_Id].bottomBatId = InningsList[Innings_Id].bottomBatId + 1;
                Update_Batsman_Bottom();
                InningsList[Innings_Id].Over_Analysis_Wickets = InningsList[Innings_Id].Over_Analysis_Wickets + 1;
            }
            Innings innings = new Innings();
            if (innings.Check_End_Of_Innings(Innings_Id, InningsList))
            {
                End_Of_Innings();
            }
        }
        // Inintialises all variables at the start of an innings
        private void Set_Default_Variables()
        {
            HideAllPanels();
            Innings innings = new Innings();
            innings.Create_Innings(MatchDetailsList, Toss_Winner_Combo_Box.SelectedItem.ToString(), Innings_Of);
            InningsList.Add(innings);
            // Gets the team name for the second innings
            GraphSeriesList.Add(InningsList[Innings_Id].Team_Name);
            Over over = new Over();
            over.Create_Over(0,0,0,0);
            OverAnalysisList.Add(over);

            // Sets Extra table details
            Wides_Total_Value.Text = innings.Extras_Wides.ToString();
            No_Balls_Total_Value.Text = innings.Extras_No_Balls.ToString();
            Byes_Total_Value.Text = innings.Extras_Byes.ToString();
            Leg_Byes_Total_Value.Text = innings.Extras_Leg_Byes.ToString();
            Penaltys_Total_Value.Text = innings.Extras_Penaltys.ToString();
            Total_Extras_Value.Text = innings.Extras_Total.ToString();

            // Sets match details
            Scoring_Date_Value.Text = innings.Date;
            Scoring_Innings_Of_Value.Text = InningsList[Innings_Id].Team_Name;
            Scoring_Total_Value.Text = innings.Innings_Total.ToString();
            Scoring_Wickets_Down_Value.Text = innings.Innings_Wickets.ToString();
            Scoring_Total_Overs_Value.Text = innings.Innings_Overs.ToString();

            // Initialise opening player objects
            Player batTop = new Player();
            Player batBottom = new Player();
            Player bowlTop = new Player();
            Player bowlBottom = new Player();

            if (Innings_Id == 0)
            {
                batTop.Create_Batsman((InningsList[0].topBatId + 1), Open_Select_Bat_1.SelectedItem.ToString(), true);
                batBottom.Create_Batsman((InningsList[0].bottomBatId + 1), Open_Select_Bat_2.SelectedItem.ToString(), false);
                bowlTop.Create_Bowler((InningsList[0].topBowlId + 1), Open_Select_Bowl_1.SelectedItem.ToString(), true);
                bowlBottom.Create_Bowler((InningsList[0].bottomBowlId + 1), Open_Select_Bowl_2.SelectedItem.ToString(), false);
            }
            else
            {
                batTop.Create_Batsman((InningsList[1].topBatId + 1), Open_Select_Bat_1_Inn_2.SelectedItem.ToString(), true);
                batBottom.Create_Batsman((InningsList[1].bottomBatId + 1), Open_Select_Bat_2_Inn_2.SelectedItem.ToString(), false);
                bowlTop.Create_Bowler((InningsList[1].topBowlId + 1), Open_Select_Bowl_1_Inn_2.SelectedItem.ToString(), true);
                bowlBottom.Create_Bowler((InningsList[1].bottomBowlId + 1), Open_Select_Bowl_2_Inn_2.SelectedItem.ToString(), false);
            }
            BatList.Add(batTop);
            BatList.Add(batBottom);
            BowlList.Add(bowlTop);
            BowlList.Add(bowlBottom);
            Update_Next_Batsman_List(batTop.Bat_Name);
            Update_Next_Batsman_List(batBottom.Bat_Name);
            Create_Graphs();
            Update_Last_Man_Out_Table();
        }