Exemplo n.º 1
0
        public void WriteVData()
        {
            if (vd == null)
            {
                if (workFile != "")
                {
                    vd = VolumeData.GetVData(workFile + "_vData.asset");
                }
                else
                {
                    string sPath = Application.dataPath + PathCollect.resourcesPath.Substring(6) + PathCollect.save;
                    sPath = EditorUtility.SaveFilePanel("save vData", sPath, volume.name + "_vData", "asset");
                    sPath = sPath.Substring(sPath.LastIndexOf(PathCollect.resourceSubPath));
                    vd    = VolumeData.GetVData(sPath);
                }

                vd.chunkX     = chunkX;
                vd.chunkY     = chunkY;
                vd.chunkZ     = chunkZ;
                vd.chunkDatas = new List <ChunkData> ();
                foreach (Chunk _chunk in chunks.Values)
                {
                    WorldPos _pos = _chunk.cData.ChunkPos;

                    ChunkData newChunkData = new ChunkData();
                    newChunkData.ChunkPos   = _pos;
                    newChunkData.blocks     = _chunk.cData.blocks;
                    newChunkData.blockAirs  = _chunk.cData.blockAirs;
                    newChunkData.blockHolds = _chunk.cData.blockHolds;

                    vd.chunkDatas.Add(newChunkData);
                    _chunk.cData = newChunkData;
                }
            }
        }
Exemplo n.º 2
0
        private static void AddVolume()
        {
            GameObject newVol = new GameObject();

            newVol.name = "New Volume";
            newVol.AddComponent <Volume> ();
            Volume volume = newVol.GetComponent <Volume> ();

            volume.Reset();
            volume.Init(1, 1, 1);
            volume.workFile = "";
            volume.tempPath = "";
            string sPath = Application.dataPath + PathCollect.resourcesPath.Substring(6) + PathCollect.save;

            sPath            = EditorUtility.SaveFilePanel("save vData", sPath, volume.name + "_vData", "asset");
            sPath            = sPath.Substring(sPath.LastIndexOf(PathCollect.resourceSubPath));
            volume.vd        = VolumeData.GetVData(sPath);
            volume._useBytes = false;
            volume.BuildVolume(new Save(), volume.vd);
        }