public static void Main(string[] args) { // Create a server on 0.0.0.0:25565 minecraftServer = new MinecraftServer( new IPEndPoint(IPAddress.Any, 25565)); minecraftServer.Settings.OnlineMode = false; minecraftServer.Settings.EnableEncryption = true; // Add a console logger LogProvider.RegisterProvider(new ConsoleLogWriter(LogImportance.Medium)); LogProvider.RegisterProvider(new FileLogWriter("packetLog.txt", LogImportance.Low)); // Add a flatland world #if DEBUG // Use a fresh world each time if (Directory.Exists("world")) Directory.Delete("world", true); #endif IWorldGenerator generator = new FlatlandGenerator(); minecraftServer.AddLevel(new Level(generator, Path.Combine(Directory.GetCurrentDirectory(), "world"))); minecraftServer.DefaultLevel.GameMode = GameMode.Creative; // Register the chat handler minecraftServer.ChatMessage += HandleOnChatMessage; // Start the server minecraftServer.Start(); Console.WriteLine("Press 'q' key to exit."); while (Console.ReadKey(true).Key != ConsoleKey.Q) { } // Stop the server minecraftServer.Stop(); minecraftServer.DefaultLevel.Save(); }
static void Main(string[] args) { if (Directory.Exists("world")) Directory.Delete("world", true); level = new Level(new StandardGenerator(), "world"); level.AddWorld("region"); level.SaveTo("world"); var server = new MinecraftServer(level); server.ChatMessage += server_ChatMessage; server.PlayerLoggedIn += server_PlayerLoggedIn; server.Settings.OnlineMode = true; server.Start(new IPEndPoint(IPAddress.Any, 25565)); Console.WriteLine("Press 'q' to exit"); ConsoleKeyInfo cki; do cki = Console.ReadKey(true); while (cki.KeyChar != 'q'); server.Stop(); }
static void Main(string[] args) { if (Directory.Exists("world")) Directory.Delete("world", true); level = new Level(new StandardGenerator(), "world"); level.AddWorld("region"); level.AddWorld("test", new FlatlandGenerator()); level.Worlds[1].GenerateChunk(Coordinates2D.Zero); level.SaveTo("world"); server = new MinecraftServer(level); server.ChatMessage += server_ChatMessage; server.Settings.OnlineMode = true; server.Settings.MotD = "Craft.Net Test Server"; server.Start(new IPEndPoint(IPAddress.Any, 25565)); Console.WriteLine("Press 'q' to exit"); ConsoleKeyInfo cki; do cki = Console.ReadKey(true); while (cki.KeyChar != 'q'); server.Stop(); }
public static void Main(string[] args) { // Create a server on 0.0.0.0:25565 minecraftServer = new MinecraftServer( new IPEndPoint(IPAddress.Any, 25565)); minecraftServer.OnlineMode = false; minecraftServer.EncryptionEnabled = false; // Add a console logger minecraftServer.AddLogProvider(new ConsoleLogWriter(LogImportance.High)); minecraftServer.AddLogProvider(new FileLogWriter("packetLog.txt", LogImportance.Low)); // Add a flatland world minecraftServer.AddWorld(new World(new DebugGenerator())); // Register the chat handler minecraftServer.OnChatMessage += HandleOnChatMessage; // Start the server minecraftServer.Start(); Console.WriteLine("Press any key to exit."); Console.ReadKey(true); // Stop the server minecraftServer.Stop(); }