Exemplo n.º 1
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 public EntityManager(World World)
 {
     NextEntityId = 0;
     Entities = new List<Entity>();
     this.World = World;
 }
Exemplo n.º 2
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 public void AddWorld(World World)
 {
     World.EntityManager.Server = this;
     World.OnBlockChanged += HandleOnBlockChanged;
     Worlds.Add(World);
 }
Exemplo n.º 3
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 public MinecraftClient[] GetClientsInWorld(World world)
 {
     List<MinecraftClient> clients = new List<MinecraftClient>();
     foreach (var client in Clients)
     {
         if (world.EntityManager.Entities.Contains(client.Entity))
             clients.Add(client);
     }
     return clients.ToArray();
 }
Exemplo n.º 4
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 /// <summary>
 /// Called when an action in the world causes this block to update.
 /// </summary>
 /// <param name="world">The world the update occured in</param>
 /// <param name="position">The location of the updated block</param>
 public virtual void BlockUpdate(World world, Vector3 position)
 {
 }
Exemplo n.º 5
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 /// <summary>
 /// Called when this block is right clicked by a player.
 /// </summary>
 /// <param name="world">The world in which the event occured</param>
 /// <param name="position">The location of the block being clicked</param>
 /// <param name="clickedBy">The player who clicked the block</param>
 /// <returns>False to override the default action (block placement)</returns>
 public virtual bool BlockRightClicked(World world, Vector3 position, PlayerEntity clickedBy)
 {
     return true;
 }
Exemplo n.º 6
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 /// <summary>
 /// Called when this block is destroyed
 /// </summary>
 /// <param name="world">The world the block used to exist in</param>
 /// <param name="position">The position the block used to occupy</param>
 /// <param name="destroyedBy">The entity that destroyed the block</param>
 public virtual void BlockDestroyed(World world, Vector3 position, Entity destroyedBy)
 {
 }
Exemplo n.º 7
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 /// <summary>
 /// Called when this block is placed
 /// </summary>
 /// <param name="world">The world it was placed in</param>
 /// <param name="position">The position it was placed at</param>
 /// <param name="blockClicked">The location of the block left clicked upon placing</param>
 /// <param name="facing">The facing of the placement</param>
 /// <param name="placedBy">The entity who placed the block</param>
 /// <returns>False to override placement</returns>
 public virtual bool BlockPlaced(World world, Vector3 position, Vector3 blockClicked, byte facing, Entity placedBy)
 {
     return true;
 }
Exemplo n.º 8
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 /// <summary>
 /// Called when this block is right clicked by a player.
 /// </summary>
 /// <param name="world">The world in which the event occured</param>
 /// <param name="position">The location of the block being clicked</param>
 /// <param name="clickedBy">The player who clicked the block</param>
 /// <returns>False to override the default action (block placement)</returns>
 /// <remarks></remarks>
 public override bool BlockRightClicked(World world, Vector3 position, PlayerEntity clickedBy)
 {
     return false;
 }