Exemplo n.º 1
0
        private static int CheckCommand <T>(ref T selected)
        {
            var id = GUIUtility.GetControlID(FocusType.Passive);

            ObjectPickerWindow.TryGetPickedObject(id, out selected);
            return(id);
        }
Exemplo n.º 2
0
        //////////////////////////////////////////////////////////////////////////
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            //Type.Get
            var typeNameProperty = property.FindPropertyRelative("m_TypeName");

            // update selected
            var id = GUIUtility.GetControlID(FocusType.Passive);

            ObjectPickerWindow.TryGetPickedObject(id, out Type selected);
            if (selected != null)
            {
                //Debug.Log($"selected {selected.FullName}");
                typeNameProperty.stringValue = selected.AssemblyQualifiedName;
                property.serializedObject.ApplyModifiedProperties();
            }

            // select type btn
            GUI.Label(new Rect(position.x, position.y, EditorGUIUtility.labelWidth, position.height), property.displayName);

            if (GUI.Button(new Rect(position.x + EditorGUIUtility.labelWidth, position.y, position.width - EditorGUIUtility.labelWidth, position.height),
                           getDisplayTypeName(typeNameProperty.stringValue)))
            {
                var typeList = new List <Type>();

                foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
                {
                    filterTypes(assembly, typeList);
                }
                typeList.Sort((x, y) => string.CompareOrdinal(x.FullName, y.FullName));

                ObjectPickerWindow.Show(id, null, typeList, 0, n => new GUIContent(n.FullName));
            }

            /////////////////////////////////////
            string getDisplayTypeName(string assemblyQualifiedName)
            {
                if (string.IsNullOrEmpty(assemblyQualifiedName))
                {
                    return("");
                }

                return(assemblyQualifiedName.Remove(assemblyQualifiedName.IndexOf(',')));
            }

            void filterTypes(Assembly assembly, List <Type> output)
            {
                var filters = fieldInfo
                              .GetCustomAttributes(typeof(TypeReferenceFilterAttribute), false)
                              .Cast <TypeReferenceFilterAttribute>()
                              .ToList();

                foreach (var type in assembly.GetTypes())
                {
                    if (type.IsVisible == false)
                    {
                        continue;
                    }

                    /*if (type.IsSerializable == false)
                     *                  continue;*/

                    if (filterCheck(type) == false)
                    {
                        continue;
                    }

                    output.Add(type);
                }

                bool filterCheck(Type type)
                {
                    foreach (var filter in filters)
                    {
                        if (filter.Verify(type) == false)
                        {
                            return(false);
                        }
                    }

                    return(true);
                }
            }
        }
Exemplo n.º 3
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            //if (property.propertyType != SerializedPropertyType.String)

            var soundManager = Object.FindObjectOfType <SoundManager>();

            if (soundManager != null)
            {
                var keyList         = soundManager.GetAudioDataKeys().ToList();
                var currentKeyIndex = keyList.IndexOf(property.stringValue);
                var presented       = currentKeyIndex != -1;
                var controlID       = GUIUtility.GetControlID(FocusType.Passive);

                // label
                EditorGUI.LabelField(position, property.displayName);

                // apply selected
                if (ObjectPickerWindow.TryGetPickedObject(controlID, out string picked))
                {
                    property.stringValue = picked;
                }

                if (presented)
                {
                    // selection button
                    if (GUI.Button(new Rect(position.x + EditorGUIUtility.labelWidth, position.y, position.width - EditorGUIUtility.labelWidth, position.height), property.stringValue))
                    {
                        ObjectPickerWindow.Show(controlID, property.stringValue, keyList, 0, s => new GUIContent(s), "Select an audio key");
                    }
                }
                else
                {
                    // change & save color
                    var tmpColor = GUI.backgroundColor;
                    GUI.backgroundColor = Color.red;

                    // selection button
                    if (GUI.Button(new Rect(position.x + EditorGUIUtility.labelWidth, position.y, position.width - EditorGUIUtility.labelWidth, position.height), property.stringValue))
                    {
                        ObjectPickerWindow.Show(controlID, property.stringValue,
                                                keyList, 0, s => new GUIContent(s), "Select an audio key");
                    }

                    // restore bg color
                    GUI.backgroundColor = tmpColor;
                }

                // label click
                if (Event.current.type == EventType.ContextClick &&
                    new Rect(position.x, position.y, EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight)
                    .Contains(Event.current.mousePosition))
                {
                    // create context menu
                    var context = new GenericMenu();

                    // fill the menu, list could be large but for small projects, this is more convenient
                    foreach (var key in keyList)
                    {
                        context.AddItem(new GUIContent(key), key == property.stringValue, setKey, key);

                        // do not create lambda for all items
                        void setKey(object userData)
                        {
                            property.stringValue = (string)userData;
                            property.serializedObject.ApplyModifiedProperties();
                        }
                    }

                    // show menu
                    context.ShowAsContext();
                }
            }
            else
            {
                // show default string
                EditorGUI.PropertyField(position, property, true);
            }
        }
Exemplo n.º 4
0
        //////////////////////////////////////////////////////////////////////////
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            switch (Event.current.type)
            {
            case EventType.MouseMove:
            case EventType.Layout:
            case EventType.DragUpdated:
            case EventType.DragPerform:
            case EventType.DragExited:
            case EventType.Ignore:
            case EventType.Used:
                //case EventType.ValidateCommand:
                //case EventType.ExecuteCommand:
                return;

            default:
                break;
            }

            // try get localization manager
            var core = Object.FindObjectOfType <Core>();

            if (core == null)
            {
                EditorGUI.LabelField(position, "Core not presented on scene");
                return;
            }

            var localizationManager = core.GetModule <Localization>()?.GetEditorLocalizationManager();

            if (localizationManager == null)
            {
                EditorGUI.LabelField(position, "Core doesn't include active serialization module");
                return;
            }

            var key       = property.FindPropertyRelative(LocalizedString.c_KeyProperty);
            var hasKey    = localizationManager.ContainsKey(key.stringValue);
            var controlID = GUIUtility.GetControlID(FocusType.Passive);

            // select existing key from menu
            ObjectPickerWindow.TryGetPickedObject(controlID, out string picked);
            if (picked != null)
            {
                key.stringValue = picked;
                property.serializedObject.ApplyModifiedProperties();
            }

            // in header rect
            if (Event.current.type == EventType.ContextClick &&
                new Rect(position.x, position.y, EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight)
                .Contains(Event.current.mousePosition))
            {
                // create context menu
                var context = new GenericMenu();

                // select existing key
                context.AddItem(new GUIContent("Select"), false, () =>
                {
                    // ReSharper disable once ConvertClosureToMethodGroup
                    selectKey();
                });

                // if presented in dictionary key
                if (hasKey)
                {
                    // rename key
                    context.AddItem(new GUIContent("Rename"), false, () =>
                    {
                        TextEditWindow.Show(controlID, key.stringValue, s =>
                        {
                            if (string.IsNullOrWhiteSpace(s))
                            {
                                return;
                            }

                            if (s == key.stringValue)
                            {
                                return;
                            }

                            // rename key if the name is not taken
                            if (localizationManager.ChangeKey(key.stringValue, s, LocalizationManager.ChangeLocalizationKeyMode.Block))
                            {
                                key.stringValue = s;
                                property.serializedObject.ApplyModifiedProperties();

                                // reload
                                reloadDictionary();
                            }
                        });
                    });
                    // delete key
                    context.AddItem(new GUIContent("Delete"), false, () =>
                    {
                        if (string.IsNullOrWhiteSpace(key.stringValue))
                        {
                            return;
                        }

                        // remove key, save changes
                        localizationManager.RemoveKey(key.stringValue);
                        key.stringValue = string.Empty;
                        property.serializedObject.ApplyModifiedProperties();

                        // reload
                        reloadDictionary();
                    });
                }
                // refresh database
                context.AddItem(new GUIContent("Refresh"), false, () =>
                {
                    // ReSharper disable once ConvertClosureToMethodGroup
                    reloadDictionary();
                });

                // show context window
                context.ShowAsContext();
            }

            // foldout check
            property.isExpanded = EditorGUI.Foldout(new Rect(position.x, position.y, EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight),
                                                    property.isExpanded, property.displayName, true);

            if (property.isExpanded)
            {
                // key edit, update text
                var keyValue = EditorGUI.TextField(
                    new Rect(position.x + EditorGUIUtility.labelWidth, position.y, position.width - EditorGUIUtility.labelWidth - c_LanguagePopupWidth - c_SelectButtonWidth, EditorGUIUtility.singleLineHeight),
                    "", key.stringValue);

                // is key changed
                if (keyValue != key.stringValue)
                {
                    // rename key
                    if (localizationManager.ChangeKey(key.stringValue, keyValue,
                                                      LocalizationManager.ChangeLocalizationKeyMode.None))
                    {
                        // save changes
                        key.stringValue = keyValue;
                        key.serializedObject.ApplyModifiedProperties();
                    }
                }

                // select key button
                if (GUI.Button(new Rect(position.x + position.width - c_LanguagePopupWidth - c_SelectButtonWidth, position.y, c_SelectButtonWidth, EditorGUIUtility.singleLineHeight),
                               "*"))
                {
                    selectKey();
                }

                // current language
                var languages        = localizationManager.GetLanguages();
                var selectedLanguage = EditorGUI.Popup(new Rect(position.x + position.width - c_LanguagePopupWidth, position.y, c_LanguagePopupWidth, EditorGUIUtility.singleLineHeight),
                                                       languages.IndexOf(localizationManager.Language), languages.ToArray());

                // change current localization
                if (selectedLanguage != -1 && languages[selectedLanguage] != localizationManager.Language)
                {
                    localizationManager.Language = languages[selectedLanguage];
                }

                // draw textField & update key
                updateValue(new Rect(position.x, position.y + EditorGUIUtility.singleLineHeight, position.width, EditorGUIUtility.singleLineHeight));
            }
            else
            {
                // draw text only version
                updateValue(new Rect(position.x + EditorGUIUtility.labelWidth, position.y, position.width - EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight));
            }

            /////////////////////////////////////
            void updateValue(Rect textRect)
            {
                if (hasKey)
                {
                    // update data
                    var value             = localizationManager.Localize(key.stringValue);
                    var localizationValue = EditorGUI.TextArea(textRect, value);

                    // value was changed, update key value
                    if (localizationValue != value)
                    {
                        localizationManager.ChangeValue(key.stringValue, localizationValue);
                    }
                }
                else
                {
                    // show placeholder, if changed then create new key
                    var localizationValue = EditorGUI.TextArea(textRect, LocalizationManager.c_DefaultKeyValue);

                    // not default value, initialize key
                    if (localizationValue != LocalizationManager.c_DefaultKeyValue)
                    {
                        localizationManager.CreateKey(key.stringValue, localizationValue);
                    }
                }
            }

            void reloadDictionary()
            {
                // remove key, save changes
                localizationManager.Read(null, true);
            }

            void selectKey()
            {
                var keys = localizationManager.GetDictionary().Select(n => n.Key).ToList();

                keys.Sort(StringComparer.CurrentCulture);
                ObjectPickerWindow.Show(controlID, key.stringValue, keys, 0, s => new GUIContent(s), "Select localization key");
            }
        }
        //////////////////////////////////////////////////////////////////////////
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            if (property.propertyType != SerializedPropertyType.ManagedReference)
            {
                // draw default
                EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, position.height),
                                        property, true);
                return;
            }

            // update selected
            var id = GUIUtility.GetControlID(FocusType.Passive);

            if (ObjectPickerWindow.TryGetPickedObject(id, out Type selected))
            {
                property.managedReferenceValue = selected == typeof(object) ? null : Activator.CreateInstance((Type)selected);
                property.serializedObject.ApplyModifiedPropertiesWithoutUndo();
            }

            // draw select type btn
            if (GUI.Button(new Rect(position.x + EditorGUIUtility.labelWidth, position.y, position.width - EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight),
                           property.managedReferenceFullTypename))
            {
                // object type means null value
                var typeList = _GetTypeList();
                typeList.Insert(0, typeof(object));

                ObjectPickerWindow.Show(id, null, typeList, 0, n => n == typeof(object) ? new GUIContent("Null") : new GUIContent(n.FullName));
            }
            // in header rect
            if (Event.current.type == EventType.ContextClick &&
                new Rect(position.x, position.y, EditorGUIUtility.labelWidth, EditorGUIUtility.singleLineHeight)
                .Contains(Event.current.mousePosition))
            {
                // create context menu
                var context = new GenericMenu();

                // null option
                context.AddItem(new GUIContent("Null"), false, () =>
                {
                    property.managedReferenceValue = null;
                    property.serializedObject.ApplyModifiedPropertiesWithoutUndo();
                });

                // fill context menu types
                foreach (var type in _GetTypeList())
                {
                    context.AddItem(new GUIContent(type.FullName), false, () => _SetProperty(type));
                }

                // show context window
                context.ShowAsContext();
            }

            // draw default
            EditorGUI.PropertyField(new Rect(position.x, position.y, position.width, position.height),
                                    property, true);


            /////////////////////////////////////
            void filterTypes(Assembly asm, List <Type> output)
            {
                Type fieldType = null;

                // is list field
                if (fieldInfo.FieldType.IsGenericType && fieldInfo.FieldType.GetGenericTypeDefinition() == typeof(List <>))
                {
                    fieldType = fieldInfo.FieldType.GetGenericArguments()[0];
                }
                else
                // is array
                if (fieldInfo.FieldType.IsArray)
                {
                    fieldType = fieldInfo.FieldType.GetElementType();
                }
                else
                {
                    // default field
                    fieldType = fieldInfo.FieldType;
                }

                foreach (var type in asm.GetTypes())
                {
                    if (type.IsVisible == false)
                    {
                        continue;
                    }

                    if (type.IsClass == false)
                    {
                        continue;
                    }

                    if (type.IsGenericType)
                    {
                        continue;
                    }

                    if (type.IsAbstract)
                    {
                        continue;
                    }

                    if (type.IsSerializable == false)
                    {
                        continue;
                    }

                    if (fieldType.IsAssignableFrom(type) == false)
                    {
                        continue;
                    }

                    //if (filterCheck(type) == false)
                    //continue;

                    output.Add(type);
                }
            }

            List <Type> _GetTypeList()
            {
                var typeList = new List <Type>();

                foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
                {
                    filterTypes(assembly, typeList);
                }

                typeList.Sort((x, y) => string.CompareOrdinal(x.FullName, y.FullName));
                return(typeList);
            }

            void _SetProperty(Type type)
            {
                property.managedReferenceValue = Activator.CreateInstance(type);
                property.serializedObject.ApplyModifiedPropertiesWithoutUndo();
            }
        }