Exemplo n.º 1
0
        protected override IEnumerator OnInitCoroutine(UpdateProgressDelegate updateProgressHandler, int currentStep, int totalStep)
        {
            GameObject logObject = new GameObject("_LogManager");

            LogHelper.Enable = true;
            LogHelper.AddContextFilter("EventSystem");
            //LogHelper.AddContextFilter("CppCore");
#if UNITY_EDITOR
            LogHelper.FileBufferMode   = false;
            LogHelper.OutputLevelFile  = LogHelper.Level.Debug;
            LogHelper.OutputLevelUnity = LogHelper.Level.Debug;
#else
            if (Debug.isDebugBuild)
            {
                LogHelper.OutputLevelFile  = LogHelper.Level.Debug;
                LogHelper.OutputLevelUnity = LogHelper.Level.Debug;
            }
            else
            {
                //LogHelper.OutputLevelFile = LogHelper.Level.Warn;
                //LogHelper.OutputLevelUnity = LogHelper.Level.Warn;
                LogHelper.OutputLevelFile  = LogHelper.Level.Debug;
                LogHelper.OutputLevelUnity = LogHelper.Level.Debug;
            }
#endif
            // 清除过期文件
            LogHelper.CleanupOldFiles(LOG_KEEP_DAYS);

            log2Sceen           = logObject.AddComponent <Log2Screen>();
            log2Sceen.IsVisible = false;

            //LogHelper.INFO("Log", "program started, PID={0}", System.Diagnostics.Process.GetCurrentProcess().Id);

            yield return(updateProgressHandler?.Invoke(this.ToString(), currentStep, totalStep, $"初始化日志模块"));
        }
Exemplo n.º 2
0
        protected override IEnumerator OnInitCoroutine()
        {
            GameObject logObject = new GameObject("Log");

            GameObject.DontDestroyOnLoad(logObject);

            LogHelper.Enable = true;
            LogHelper.AddContextFilter("EventSystem");
            //LogHelper.AddContextFilter("CppCore");
#if UNITY_EDITOR
            LogHelper.FileBufferMode   = false;
            LogHelper.OutputLevelFile  = LogHelper.Level.Debug;
            LogHelper.OutputLevelUnity = LogHelper.Level.Debug;
#else
            if (Debug.isDebugBuild)
            {
                LogHelper.OutputLevelFile  = LogHelper.Level.Debug;
                LogHelper.OutputLevelUnity = LogHelper.Level.Debug;
            }
            else
            {
                //LogHelper.OutputLevelFile = LogHelper.Level.Warn;
                //LogHelper.OutputLevelUnity = LogHelper.Level.Warn;
                LogHelper.OutputLevelFile  = LogHelper.Level.Debug;
                LogHelper.OutputLevelUnity = LogHelper.Level.Debug;
            }
#endif
            // 清除过期文件
            LogHelper.CleanupOldFiles(LOG_KEEP_DAYS);

            Log2Screen log2Sceen = logObject.AddComponent <Log2Screen>();
            log2Sceen.IsVisible = false;

            LogHelper.INFO("Log", "program started, PID={0}", System.Diagnostics.Process.GetCurrentProcess().Id);

            yield return(1);
        }