Exemplo n.º 1
0
        private void CheckCrossingIndex()
        {
            if (controlRowCol.GetCurrentHoverCharacter().IsCrossingIndexChar())
            {
                for (int i = 0; i < currentRowCols.Length; i++)
                {
                    if (currentRowCols[i] == null)
                    {
                        currentRowCols[i] = controlRowCol.GetCurrentHoverCharacter().GetLinkedRowCol();

                        currentLinkingRowCol = controlRowCol.GetCurrentHoverCharacter().GetLinkedRowCol();

                        currentLinkingRowCol.gameObject.SetActive(true);

                        currentLinkingRowCol.GetCurrentHoverCharacter().ToggleFinger(false);

                        currentLinkingCrosswordChar = controlRowCol.GetCurrentHoverCharacter().GetLinkedCrosswordChar();
                    }
                    else
                    {
                        continue;
                    }
                }
                CalculateMovementDirection();
            }
        }
Exemplo n.º 2
0
        private void OnEnable()
        {
            crosswordPuzzle = FindObjectOfType <CrosswordPuzzle>();

            currentHoverIndex = 0;

            currentHoverCharacter = charSlots[currentHoverIndex];
        }
Exemplo n.º 3
0
        private void ClearCrossingInformation()
        {
            for (int i = 0; i < currentRowCols.Length; i++)
            {
                currentRowCols[i] = null;
            }

            currentLinkingRowCol = null;

            currentLinkingCrosswordChar = null;
        }
Exemplo n.º 4
0
        public void SetCurrentHoverCharacter(int currentIndex)
        {
            if (currentHoverCharacter)
            {
                if (currentHoverCharacter.GetFinger().activeSelf)
                {
                    currentHoverCharacter.ToggleFinger(false);
                }
            }

            currentHoverIndex = currentIndex;

            crosswordPuzzle.SetControlRowColCurrentHoverIndex(currentIndex);

            currentHoverCharacter = charSlots[currentHoverIndex];

            currentHoverCharacter.ToggleFinger(true);
        }