static public int UpdatePosition(IntPtr l)
 {
     try {
         Core.GameLogic.ActiveObjects.LocalPlayer self = (Core.GameLogic.ActiveObjects.LocalPlayer)checkSelf(l);
         self.UpdatePosition();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int OnLocalPlayerChangeBlock(IntPtr l)
 {
     try {
         Core.GameLogic.ActiveObjects.LocalPlayer self = (Core.GameLogic.ActiveObjects.LocalPlayer)checkSelf(l);
         UnityEngine.Vector3 a1;
         checkType(l, 2, out a1);
         self.OnLocalPlayerChangeBlock(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         Core.GameLogic.ActiveObjects.LocalPlayer o;
         Core.GameLogic.World a1;
         checkType(l, 2, out a1);
         o = new Core.GameLogic.ActiveObjects.LocalPlayer(a1);
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }