Exemplo n.º 1
0
        private void ResetGame()
        {
            GameObjects.Clear();

            _borderBlocks = new EnemyObject[17];

            for (int i = 0; i < 17; ++i)
            {
                _borderBlocks[i] = new EnemyObject(this, Textures["_borderBlocksGraphics"], 62 * i + 800, _copter, _speed);
                GameObjects.Add(_borderBlocks[i]);
            }

            _midBlock  = new MidEnemyObject(this, Textures["_midBlocksGraphics"], 850, _copter, _speed);
            _midBlock2 = new MidEnemyObject(this, Textures["_midBlocksGraphics"], 850 + 600, _copter, _speed);
            GameObjects.Add(_midBlock);
            GameObjects.Add(_midBlock2);

            _copter = new CopterObject(this, Textures["_copterGraphics"], _borderBlocks, _midBlock, _midBlock2);
            GameObjects.Add(_copter);

            _smoke = new SmokeObject[20];
            for (int i = 0; i < 20; ++i)
            {
                _smoke[i] = new SmokeObject(this, Textures["_smokeGraphics"], _copter, -195 + i * 10, _speed);
                GameObjects.Add(_smoke[i]);
            }

            _wings = new WingsObject(this, Textures["_wingsGraphics1"], _copter);
            GameObjects.Add(_wings);
        }
Exemplo n.º 2
0
        //-------------------------------------------------------------------------------------
        // Class constructors

        internal WingsObject(Game1 game, Texture2D texture, CopterObject copter)
            : base(game, Vector2.Zero, texture)
        {
            // Store a strongly-typed reference to the game
            _game          = game;
            _virtualCopter = copter;
            Height         = texture.Height;
            Width          = texture.Width;
            // Set a random position
            PositionX = copter.PositionX + copter.Width / 2;
            PositionY = 1.043f * copter.PositionY;
            Angle     = 1.57F;


            // Set the origin
            Origin = new Vector2(texture.Width, texture.Height) / 2;
        }
Exemplo n.º 3
0
        //-------------------------------------------------------------------------------------
        // Class constructors

        internal MidEnemyObject(Game1 game, Texture2D texture, int init_y, CopterObject cop, int speed)
            : base(game, Vector2.Zero, texture)
        {
            // Store a strongly-typed reference to the game
            _game  = game;
            cop1   = cop;
            Height = texture.Height;
            Width  = texture.Width;
            // Set a random position for X Coordinate  betweeen 120 and width of Device
            PositionX = GameHelper.RandomNext(110 + Width / 2, 370 - Width / 2);
            PositionY = init_y;

            // Set the origin
            Origin = new Vector2(texture.Width, texture.Height) / 2;

            _yadd = -speed;
        }
Exemplo n.º 4
0
        //-------------------------------------------------------------------------------------
        // Class constructors

        internal SmokeObject(Game1 game, Texture2D texture, CopterObject cop, float pos, int speed)
            : base(game, Vector2.Zero, texture)
        {
            // Store a strongly-typed reference to the game
            _game  = game;
            cop1   = cop;
            Width  = texture.Width;
            Height = texture.Height;
            // Set a random position
            PositionX = cop.PositionX + 10;
            PositionY = pos + 30;

            // Set the origin
            Origin = new Vector2(texture.Width, texture.Height) / 2;

            _yadd = -speed;
        }
Exemplo n.º 5
0
        //-------------------------------------------------------------------------------------
        // Class constructors

        internal EnemyObject(Game1 game, Texture2D texture, int init_y, CopterObject cop, int speed)
            : base(game, Vector2.Zero, texture)
        {
            // Store a strongly-typed reference to the game
            cop1  = cop;
            _game = game;
            id    = (init_y - 800) / 64;
            // Set a random position for X Coordinate  betweeen 120 and width of Device
            PositionX = 220;
            PositionY = init_y;
            Height    = texture.Height;
            Width     = texture.Width;
            // Set the origin
            Origin = new Vector2(texture.Width, texture.Height) / 2;

            _yadd = -speed;
        }