public void BoundedWorldEnsureWorldHasCells()
        {
            int height = 100;
            int width = 100;
            BoundedWorld world = new BoundedWorld(width, height);

            int expected_number_of_dead_cells = 10000;
            int expected_number_of_live_cells = 0;
            int actual_number_of_live_cells = world.AliveCellCount();
            int actual_number_of_dead_cells = world.DeadCellCount();

            Assert.AreEqual(expected_number_of_dead_cells, actual_number_of_dead_cells);
            Assert.AreEqual(expected_number_of_live_cells, actual_number_of_live_cells);
        }
        public void BoundedWorldEnsureWorldHasCells()
        {
            /* Begin Arrange */
            int height = 100;
            int width = 100;
            BoundedWorld my_world = new BoundedWorld(width, height);
            /* End Arrange */

            /* Begin Act */
            int expected_number_of_dead_cells = 10000;
            int expected_number_of_alive_cells = 0;
            int actual_number_of_dead_cells = my_world.DeadCellCount();
            int actual_number_of_alive_cells = my_world.AliveCellCount();
            /* End Act */

            /* Begin Assert */
            Assert.AreEqual(expected_number_of_dead_cells, actual_number_of_dead_cells);
            Assert.AreEqual(expected_number_of_alive_cells, actual_number_of_alive_cells);
            /* End Assert */
        }