Exemplo n.º 1
0
        // ----------------------
        protected Vector3 ClampInsideCanvas(Vector3 targetWorldPos, Canvas limiterCanvas)
        {
            RectTransform canvasTr = null;

            if ((limiterCanvas == null) || ((canvasTr = (limiterCanvas.transform as RectTransform)) == null))
            {
                return(targetWorldPos);
            }



            Rect localRect   = this.GetLocalRect();
            Rect limiterRect = canvasTr.rect;

            Matrix4x4 localToLimiterSpace = limiterCanvas.transform.worldToLocalMatrix * CFUtils.ChangeMatrixTranl(this.transform.localToWorldMatrix, targetWorldPos);

            bool thisIsRound = ((this.shape == Shape.Circle) || (this.shape == Shape.Ellipse));

            Rect rectInLimiterSpace = CFUtils.TransformRect(localRect, localToLimiterSpace, thisIsRound);


            Vector2 localOfs = CFUtils.ClampRectInside(rectInLimiterSpace, thisIsRound, limiterRect, false);

            if (localOfs == Vector2.zero)
            {
                return(targetWorldPos);
            }


            return(targetWorldPos + limiterCanvas.transform.localToWorldMatrix.MultiplyVector(localOfs));
        }
Exemplo n.º 2
0
        // -------------------
        protected Vector3 ClampInsideOther(Vector3 targetWorldPos, TouchControl limiter)
        {
            Rect localRect   = this.GetLocalRect();
            Rect limiterRect = limiter.GetLocalRect();

            Matrix4x4 localToLimiterSpace = limiter.transform.worldToLocalMatrix * CFUtils.ChangeMatrixTranl(this.transform.localToWorldMatrix, targetWorldPos);

            bool thisIsRound    = ((this.shape == Shape.Circle) || (this.shape == Shape.Ellipse));
            bool limiterIsRound = ((limiter.shape == Shape.Circle) || (limiter.shape == Shape.Ellipse));

            Rect rectInLimiterSpace = CFUtils.TransformRect(localRect, localToLimiterSpace, thisIsRound);


            Vector2 localOfs = CFUtils.ClampRectInside(rectInLimiterSpace, thisIsRound, limiterRect, limiterIsRound);

            if (localOfs == Vector2.zero)
            {
                return(targetWorldPos);
            }

            return(targetWorldPos + limiter.transform.localToWorldMatrix.MultiplyVector(localOfs));
        }