public void ToggleIntervals(bool isOn) { if (IntervalTransform == null || panelInterface == null) { return; } panelInterface.IntervalVisible = isOn; IntervalTransform.gameObject.SetActive(isOn); if (!isOn) { return; } for (int i = intervalTypes.Count - 1; i >= 0; i--) { CW_IntervalTypes node = intervalTypes[i]; if (node == null) { continue; } if (node.IntervalInterface == null) { continue; } node.gameObject.SetActive(node.IntervalInterface.IsReached); } }
private void CreateIntervalType(IIntervalNode n) { GameObject obj = Instantiate(IntervalPrefab); if (obj == null) { return; } obj.transform.SetParent(IntervalTransform, false); CW_IntervalTypes nodeObject = obj.GetComponent <CW_IntervalTypes>(); if (nodeObject == null) { return; } nodeObject.setIntervalType(n); intervalTypes.Add(nodeObject); }
public void Refresh() { if (panelInterface == null) { return; } if (POIToggle != null) { POIToggle.gameObject.SetActive(panelInterface.AnyPOI); if (POIToggle.isOn) { TogglePOIs(true); } } if (StandardToggle != null) { StandardToggle.gameObject.SetActive(panelInterface.AnyStandard); if (StandardToggle.isOn) { ToggleStandards(true); } } if (IntervalToggle != null) { IntervalToggle.gameObject.SetActive(panelInterface.AnyInterval); if (IntervalToggle.isOn) { for (int i = intervalTypes.Count - 1; i >= 0; i--) { CW_IntervalTypes type = intervalTypes[i]; if (type == null) { continue; } if (type.IntervalInterface == null) { continue; } if (!type.IntervalInterface.IsReached) { continue; } type.gameObject.SetActive(true); type.Refresh(); } } } if (BodyToggle != null) { BodyToggle.gameObject.SetActive(panelInterface.AnyBody); if (BodyToggle.isOn) { for (int i = bodyNodes.Count - 1; i >= 0; i--) { CW_BodyNode body = bodyNodes[i]; if (body == null) { continue; } if (!panelInterface.AnyBodyNode(body.BodyName)) { continue; } body.gameObject.SetActive(true); body.Refresh(); } } } }