Exemplo n.º 1
0
        /// <summary>
        /// Activates/Uses an object in control/possession of a user
        /// If the item has the IUse interface on one of its components we use the object in our hand
        /// </summary>
        /// <param name="user"></param>
        /// <param name="attacked"></param>
        public void UseInteraction(IEntity user, IEntity used)
        {
            var useMsg = new UseInHandMessage(user, used);

            RaiseEvent(useMsg);
            if (useMsg.Handled)
            {
                return;
            }

            List <IUse> usables = used.GetAllComponents <IUse>().ToList();

            //Try to use item on any components which have the interface
            for (var i = 0; i < usables.Count; i++)
            {
                if (usables[i].UseEntity(new UseEntityEventArgs {
                    User = user
                }))                                                               //If an attackby returns a status completion we finish our attack
                {
                    return;
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Activates/Uses an object in control/possession of a user
        /// If the item has the IUse interface on one of its components we use the object in our hand
        /// </summary>
        public void UseInteraction(IEntity user, IEntity used)
        {
            if (used.TryGetComponent <UseDelayComponent>(out var delayComponent))
            {
                if (delayComponent.ActiveDelay)
                {
                    return;
                }
                else
                {
                    delayComponent.BeginDelay();
                }
            }

            var useMsg = new UseInHandMessage(user, used);

            RaiseEvent(useMsg);
            if (useMsg.Handled)
            {
                return;
            }

            var uses = used.GetAllComponents <IUse>().ToList();

            // Try to use item on any components which have the interface
            foreach (var use in uses)
            {
                if (use.UseEntity(new UseEntityEventArgs {
                    User = user
                }))
                {
                    // If a Use returns a status completion we finish our attack
                    return;
                }
            }
        }