public override void Initialize() { base.Initialize(); IoCManager.InjectDependencies(this); _inputSystem = EntitySystemManager.GetEntitySystem <InputSystem>(); _combatModeSystem = EntitySystemManager.GetEntitySystem <CombatModeSystem>(); }
public CombatModeOverlay(CombatModeSystem system) : base(nameof(CombatModeOverlay)) { _system = system; }
public InputHandler(CombatModeSystem combatModeSystem) { _combatModeSystem = combatModeSystem; }