public void Awake() { if (ConstellationBehaviour.eventSystem == null) { eventSystem = new ConstellationEventSystem(); } if (NodesFactory.Current == null) { nodeFactory = new NodesFactory(); } else { nodeFactory = NodesFactory.Current; } if (ConstellationData == null && Application.isPlaying) { this.enabled = false; Debug.LogError("Constellation Error: No Constellation attached to " + this.gameObject); return; } var nodes = ConstellationData.GetNodes(); Constellation = new Constellation(); SetNodes(nodes); var links = ConstellationData.GetLinks(); foreach (LinkData link in links) { Constellation.AddLink(new Link(Constellation.GetInput(link.Input.Guid), Constellation.GetOutput(link.Output.Guid), Constellation.GetOutput(link.Output.Guid).Type), "none"); } SetUnityObject(); SetConstellationEvents(); Constellation.Initialize(System.Guid.NewGuid().ToString(), ConstellationData.name); Constellation.Awake(); }