public Character GetForward() { Game game = Game.GetInstance(); if (faceTo == Direction.Left) { if (posInAxis - 1 > 10 || posInAxis - 1 < 0) { return(null); } return(game.getItemInAxisAt(posInAxis - 1)); } else { if (posInAxis + 1 > 10 || posInAxis + 1 < 0) { return(null); } return(game.getItemInAxisAt(posInAxis + 1)); } }