Exemplo n.º 1
0
 public static bool CheckUp(Connect4Grid state, int x, int y, out int counterMove /*This is x*/, int player)
 {
     counterMove = -1;
     if ((y - 1) >= 0 && state.grid[x][y - 1] == player)
     {
         Console.Error.WriteLine("E E ? ?");
         if ((y - 2) >= 0 && state.grid[x][y - 2] == player)
         {
             Console.Error.WriteLine("E E E ?");
             if ((y - 3) >= 0 && state.grid[x][y - 3] == 0)
             {
                 counterMove = x;
                 return(true);
             }
             else
             {
                 return(false);
             }
         }
         else
         {
             return(false);
         }
     }
     else
     {
         return(false);
     }
 }
Exemplo n.º 2
0
 public static bool CheckZero(Connect4Grid check)
 {
     for (int k = 0; k < check.grid.Count; k++)
     {
         if (check.grid[k][check.height - 1] != 0)
         {
             return(false);
         }
     }
     return(true);
 }
Exemplo n.º 3
0
 public static bool CheckMoveCanBeMade(Connect4Grid state, int x, int y)
 {                              //im assuming that the spot in question is already known to be zero
     if (y == state.height - 1) //piece is on the ground we can make the move
     {
         return(true);
     }
     else if (state.grid[x][y + 1] != 0)// check below the move if something is already there
     {
         return(true);
     }
     else
     {
         return(false);
     }
 }
Exemplo n.º 4
0
        public static List <bool> ValidColumns(Connect4Grid state)
        {
            List <bool> validMoves = new List <bool>();

            for (int i = 0; i < state.width; i++)
            {//init list
                validMoves.Add(false);
            }
            for (int i = 0; i < state.width; i++)
            {
                for (int k = 0; k < state.height; k++)
                {
                    if (state.grid[i][k] == 0)
                    {
                        validMoves[i] = true;
                        break;
                    }
                }
            }
            return(validMoves);
        }
Exemplo n.º 5
0
 public static bool CheckUpLeftSplit(Connect4Grid state, int x, int y, out int counterMove /*This is x*/, int player)
 {
     counterMove = -1;
     if ((x - 1) >= 0 && (y - 1) >= 0 && state.grid[x - 1][y - 1] == player)
     {
         if ((x - 2) >= 0 && (y - 2) >= 0 && state.grid[x - 2][y - 2] == player)
         {     //E E E ?
             if ((x - 3) >= 0 && (y - 3) >= 0 && state.grid[x - 3][y - 3] == 0)
             { //E E E 0
                 if (CheckMoveCanBeMade(state, x - 3, y - 3))
                 {
                     counterMove = x - 3;
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 3, y - 2))
                 {
                     counterMove = x - 3;
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E E E P
             {
                 return(false);
             }
         }
         else if ((x - 2) >= 0 && (y - 2) >= 0 && state.grid[x - 2][y - 2] != 0) //E E P/0 ?
         {
             return(false);                                                      //E E P ?
         }
         else
         {     //E E 0 ?
             if ((x - 3) >= 0 && (y - 3) >= 0 && state.grid[x - 3][y - 3] == player)
             { //E E 0 E
                 if (CheckMoveCanBeMade(state, x - 2, y - 2))
                 {
                     counterMove = x - 2;//counter prevent split win
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 2, y - 1))
                 {
                     counterMove = x - 2;//disallow move
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E E 0 P/0
             {
                 return(false);
             }
         }
     }
     else if ((x - 1) >= 0 && (y - 1) >= 0 && state.grid[x - 1][y - 1] != 0) //opposite player
     {
         return(false);                                                      //E P ? ?
     }
     else
     {
         if ((x - 2) >= 0 && (y - 2) >= 0 && state.grid[x - 2][y - 2] == player)
         {     //E 0 E ?
             if ((x - 3) >= 0 && (y - 3) >= 0 && state.grid[x - 3][y - 3] == player)
             { //E 0 E E
                 if (CheckMoveCanBeMade(state, x - 1, y - 1))
                 {
                     counterMove = x - 1;//Counter move to prevent split win
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 1, y))
                 {
                     counterMove = x - 1;//disallow move
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E 0 E P/0
             {
                 return(false);
             }
         }
         else//E 0 P/0 ?
         {
             return(false);
         }
     }
 }
Exemplo n.º 6
0
 public static bool CheckLeftSplit(Connect4Grid state, int x, int y, out int counterMove /*This is x*/, int player)
 {
     counterMove = -1;
     if ((x - 1) >= 0 && state.grid[x - 1][y] == player)
     {//E E ? ?
         Console.Error.WriteLine("E E ? ?");
         if ((x - 2) >= 0 && state.grid[x - 2][y] == player)
         {//E E E ?
             Console.Error.WriteLine("E E E ?");
             if ((x - 3) >= 0 && state.grid[x - 3][y] == 0)
             {//E E E 0
                 Console.Error.WriteLine("E E E 0");
                 if (CheckMoveCanBeMade(state, x - 3, y))
                 {
                     counterMove = x - 3;
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 3, y + 1))
                 {
                     counterMove = x - 3;
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E E E P
             {
                 return(false);
             }
         }
         else if ((x - 2) >= 0 && state.grid[x - 2][y] != 0) //E E P/0 ?
         {
             return(false);                                  //E E P ?
         }
         else
         {//E E 0 ?
             Console.Error.WriteLine("E E 0 ?");
             if ((x - 3) >= 0 && state.grid[x - 3][y] == player)
             {//E E 0 E
                 Console.Error.WriteLine("E E 0 E");
                 if (CheckMoveCanBeMade(state, x - 2, y))
                 {
                     counterMove = x - 2;//counter prevent split win
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 2, y + 1))
                 {
                     counterMove = x - 2;//disallow move
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E E 0 P/0
             {
                 return(false);
             }
         }
     }
     else if ((x - 1) >= 0 && state.grid[x - 1][y] != 0) //opposite player
     {
         return(false);                                  //E P ? ?
     }
     else
     {
         if ((x - 2) >= 0 && state.grid[x - 2][y] == player)
         {//E 0 E ?
             Console.Error.WriteLine("E 0 E ?");
             if ((x - 3) >= 0 && state.grid[x - 3][y] == player)
             {//E 0 E E
                 Console.Error.WriteLine("E 0 E E");
                 if (CheckMoveCanBeMade(state, x - 1, y))
                 {
                     counterMove = x - 1;//Counter move to prevent split win
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 1, y + 1))
                 {
                     counterMove = x - 1;//disallow move
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E 0 E P/0
             {
                 return(false);
             }
         }
         else//E 0 P/0 ?
         {
             return(false);
         }
     }
 }
Exemplo n.º 7
0
        public static void Run()
        {
            //read stdin
            string input;

            input = Console.ReadLine();
            Connect4Grid state = new Connect4Grid();

            if (input != null)
            {
                state = JsonConvert.DeserializeObject <Connect4Grid>(input);
            }
            else
            {
                Environment.Exit(0);
            }

            int enemy;

            if (state.player == 1)
            {
                enemy = 2;
            }
            else
            {
                enemy = 1;
            }

            if (CheckZero(state))//If there are no moves we will go to the center
            {
                Console.Error.WriteLine("Zero State Reported");
                Connect4Response response    = new Connect4Response(state.width / 2);
                string           strResponse = JsonConvert.SerializeObject(response);
                Console.WriteLine(strResponse);
                Console.Out.Flush();
            }
            else
            {//first we will check if there is a counter move needed.
                int        xCounter;
                List <int> disallowedMoves = new List <int>();
                Console.Error.WriteLine("Start Counter Move Check");
                if (CounterMoveCheck(state, enemy, out xCounter, out disallowedMoves))
                {//run counter move
                    Console.Error.WriteLine("Making Counter Move at " + xCounter);
                    Connect4Response response    = new Connect4Response(xCounter);
                    string           strResponse = JsonConvert.SerializeObject(response);
                    Console.WriteLine(strResponse);
                    Console.Out.Flush();
                }
                else
                {
                    Console.Error.WriteLine("Checking win moves for player");
                    List <int> idealMoves = new List <int>();
                    if (CounterMoveCheck(state, state.player, out xCounter, out idealMoves))
                    {//Here we check if we can counter ourself(find a winning move), if so we make the move regardless of the banned moves because we win
                        Console.Error.WriteLine("Making Win Move at " + xCounter);
                        Connect4Response response    = new Connect4Response(xCounter);
                        string           strResponse = JsonConvert.SerializeObject(response);
                        Console.WriteLine(strResponse);
                        Console.Out.Flush();
                    }
                    else//check the two lists of ideal and banned moves
                    {
                        Console.Error.WriteLine("Start Ideal Move Check");
                        if (idealMoves.Count > 0)
                        {
                            for (int i = 0; i < idealMoves.Count; i++)
                            {
                                if (!disallowedMoves.Contains(idealMoves[i]))//here we check if there is overlap between banned moves and ideal moves(both players win with the same tile)
                                {
                                    Connect4Response response    = new Connect4Response(idealMoves[i]);
                                    string           strResponse = JsonConvert.SerializeObject(response);
                                    Console.WriteLine(strResponse);
                                    Console.Out.Flush();
                                    break;
                                }
                            }
                        }
                        Console.Error.WriteLine("No Ideal Moves found, attempting to make a non banned move");
                        List <bool> allowedMoves = ValidColumns(state);
                        List <int>  pickList     = new List <int>();
                        for (int i = 0; i < allowedMoves.Count; i++)//we will try to make a move here that isnt banned
                        {
                            int move;
                            while (true)
                            {
                                Random r = new Random(DateTime.Now.Millisecond);
                                move = r.Next(0, 6);
                                if (!pickList.Contains(move))
                                {
                                    pickList.Add(move);
                                    break;
                                }
                            }
                            if (allowedMoves[i] && !disallowedMoves.Contains(move))
                            {
                                Connect4Response response    = new Connect4Response(move);
                                string           strResponse = JsonConvert.SerializeObject(response);
                                Console.WriteLine(strResponse);
                                Console.Out.Flush();
                                break;
                            }
                        }//If we make it past here then we just need to start guessing based on what moves are available.
                        Console.Error.WriteLine("No Non Banned Moves found, making any moves that are left.");
                        pickList = new List <int>();
                        for (int i = 0; i < allowedMoves.Count; i++)
                        {
                            int move;
                            while (true)
                            {
                                Random r = new Random(DateTime.Now.Millisecond);
                                move = r.Next(0, 6);
                                if (!pickList.Contains(move))
                                {
                                    pickList.Add(move);
                                    break;
                                }
                            }
                            if (allowedMoves[move])
                            {
                                Connect4Response response    = new Connect4Response(move);
                                string           strResponse = JsonConvert.SerializeObject(response);
                                Console.WriteLine(strResponse);
                                Console.Out.Flush();
                                break;
                            }
                        }//if we make it past this, then something is broke OR the mediator passed us a finished board
                    }
                }
            }
        }
Exemplo n.º 8
0
 public static bool CheckRightSplit(Connect4Grid state, int x, int y, out int counterMove /*This is x*/, int player)
 {
     counterMove = -1;
     if ((x + 1) < state.width && state.grid[x + 1][y] == player)
     {
         if ((x + 2) < state.width && state.grid[x + 2][y] == player)
         {     //E E E ?
             if ((x + 3) < state.width && state.grid[x + 3][y] == 0)
             { //E E E 0
                 if (CheckMoveCanBeMade(state, x + 3, y))
                 {
                     counterMove = x + 3;
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x + 3, y + 1))
                 {
                     counterMove = x + 3;
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E E E P
             {
                 return(false);
             }
         }
         else if ((x + 2) < state.width && state.grid[x + 2][y] != 0) //E E P/0 ?
         {
             return(false);                                           //E E P ?
         }
         else
         {     //E E 0 ?
             if ((x + 3) < state.width && state.grid[x + 3][y] == player)
             { //E E 0 E
                 if (CheckMoveCanBeMade(state, x + 2, y))
                 {
                     counterMove = x + 2;//counter prevent split win
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 2, y + 1))
                 {
                     counterMove = x + 2;//disallow move
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E E 0 P/0
             {
                 return(false);
             }
         }
     }
     else if ((x + 1) < state.width && state.grid[x + 1][y] != 0) //opposite player
     {
         return(false);                                           //E P ? ?
     }
     else
     {
         if ((x + 2) < state.width && state.grid[x + 2][y] == player)
         {//E 0 E ?
             if ((x + 3) < state.width && state.grid[x + 3][y] == player)
             {
                 if (CheckMoveCanBeMade(state, x + 1, y))
                 {
                     counterMove = x + 1;//Counter move to prevent split win
                     return(true);
                 }
                 else if (CheckMoveCanBeMade(state, x - 1, y + 1))
                 {
                     counterMove = x + 1;//disallow move
                     return(false);
                 }
                 else
                 {
                     return(false);
                 }
             }
             else//E 0 E P/0
             {
                 return(false);
             }
         }
         else//E 0 P/0 ?
         {
             return(false);
         }
     }
 }
Exemplo n.º 9
0
        public static bool CounterMoveCheck(Connect4Grid state, int player, out int x, out List <int> disallowedMoves)
        {
            disallowedMoves = new List <int>();
            int height = state.height;
            int width  = state.width;
            int counter;

            for (int i = 0; i < width - 1; i++)
            {
                for (int k = height - 1; k >= 0; k--)
                {
                    if (state.grid[i][k] == player)//dont waste time if this isnt their piece
                    {
                        Console.Error.WriteLine("Counter Move Check for piece at X: " + i + " Y: " + k + "---------------------");
                        if (k > 2)//they can win up
                        {
                            Console.Error.WriteLine("Check Up");
                            if (CheckUp(state, i, k, out counter, player))
                            {
                                x = counter;
                                return(true);
                            }
                        }
                        if (i > 2)//means they can win left
                        {
                            Console.Error.WriteLine("Check Left");
                            if (CheckLeftSplit(state, i, k, out counter, player))
                            {//They can win left, we need to move there
                                x = counter;
                                return(true);
                            }
                            else
                            {//They can win left if we move there, disallow this column
                                if (counter != -1)
                                {
                                    disallowedMoves.Add(counter);
                                }
                            }
                            if (k > 2)//and up
                            {
                                Console.Error.WriteLine("Check Up Left");
                                if (CheckUpLeftSplit(state, i, k, out counter, player))
                                {//They can win left, we need to move there
                                    x = counter;
                                    return(true);
                                }
                                else
                                {//They can win left if we move there, disallow this column
                                    if (counter != -1)
                                    {
                                        disallowedMoves.Add(counter);
                                    }
                                }
                            }
                        }
                        if (i < width - 3)//means they can win right
                        {
                            Console.Error.WriteLine("Check Right");
                            if (CheckRightSplit(state, i, k, out counter, player))
                            {//They can win Right, we need to move there
                                x = counter;
                                return(true);
                            }
                            else
                            {//They can win right if we move there, disallow this column
                                if (counter != -1)
                                {
                                    disallowedMoves.Add(counter);
                                }
                            }
                            if (k > 2)//and up
                            {
                                Console.Error.WriteLine("Check Up Right");
                                if (CheckUpRightSplit(state, i, k, out counter, player))
                                {//They can win Right, we need to move there
                                    x = counter;
                                    return(true);
                                }
                                else
                                {//They can win right if we move there, disallow this column
                                    if (counter != -1)
                                    {
                                        disallowedMoves.Add(counter);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            x = -1;
            return(false);
        }