/// <summary>
 /// Event triggerend when we click on a ColumnButton.
 /// </summary>
 /// <param name="p_ColumnIndex"> The column index used to locate the ColumnButton. </param>
 private void OnColumnButtonClicked(int p_ColumnIndex)
 {
     ColumnButtonEnabled(false);
     m_Connect4Game.Connect4GameLoop(p_ColumnIndex);
     ColumnButtonEnabled(true);
 }