/// <summary> /// Default Constructor for GameManager Class /// </summary> public GameManager() { InitializeComponent(); GmBoard = Board.createInstance(BoardSize); Logic = new ComputerMoveHandler(GmBoard, CoinCount); GView = new GameView(); }
/// <summary> /// This event triggers when ever the user clicks on the restart button. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void GameRestart_Click(object sender, EventArgs e) { GoodBye.Visible = false; Exit.Visible = false; GameRestart.Visible = false; GameHeading.Visible = false; this.BoardSize = 25; GmBoard = null; GmBoard = Board.createInstance(BoardSize); ScreenFlag = Screens.game; this.Refresh(); }
/// <summary> ///To get the singleton object of Board and initialise base class fields /// </summary> /// <param name="board"></param> /// <param name="gameSize"></param> public ComputerMoveHandler(Board board, int gameSize) : base(board, gameSize) { cmhBoard = Board.createInstance(); }
/// <summary> /// Displays the Grid to the user. /// </summary> /// <param name="g"></param> /// <param name="boardsize"></param> public void ShowGrid(Graphics g, int boardsize) { GvBoard = Board.createInstance(boardsize); GvBoard.DrawBoard(g); }
/// <summary> /// Constructor for move handler /// </summary> public MoveHandler() { MhBoard = Board.createInstance(); Size = 0; }