Exemplo n.º 1
0
 void CreateSubMagic(RoleBase caster,RoleBase startTarget, RoleBase endTarget, Space space, MagicArgs args)
 {
     AnimationBase animation = new AnimationBase() { Code = args.ResCode, Z = startTarget.Z + 1 };
     double offsetStartY = (startTarget.State == States.Riding ? (startTarget.Profession == Professions.Taoist ? 130 : 110) : 60) * args.Scale;
     double offsetEndY = (endTarget.State == States.Riding ? 100 : 50) * args.Scale;
     Point from = new Point(startTarget.Position.X, startTarget.Position.Y - offsetStartY);
     Point to = new Point(endTarget.Position.X, endTarget.Position.Y - offsetEndY);
     RotateTransform rotateTransform = new RotateTransform() {
         CenterX = animation.Center.X,
         CenterY = animation.Center.Y,
         Angle = GlobalMethod.GetAngle(to.Y - from.Y, to.X - from.X)
     };
     ScaleTransform scaleTransform = new ScaleTransform() {
         CenterX = animation.Center.X,
         CenterY = animation.Center.Y,
         ScaleX = (GlobalMethod.GetDistance(startTarget.Position, endTarget.Position) / Convert.ToInt32(args.Tag)),
         ScaleY = args.Scale
     };
     TransformGroup transformGroup = new TransformGroup();
     transformGroup.Children.Add(scaleTransform);
     transformGroup.Children.Add(rotateTransform);
     animation.RenderTransform = transformGroup;
     animation.Position = from;
     space.AddUIElement(animation);
     EventHandler handler = null;
     animation.End += handler = delegate {
         animation.End -= handler;
         space.RemoveAnimation(animation);
     };
     animation.HeartStart();
 }
Exemplo n.º 2
0
 /// <summary>
 /// 创建子魔法元素
 /// </summary>
 void createSubMagic(RoleBase caster, Space space, MagicArgs args, double angle, double width)
 {
     double radian = GlobalMethod.GetRadian(angle);
     double x = width * Math.Cos(radian) + args.Position.X;
     double y = width * Math.Sin(radian) + args.Position.Y;
     Point position = new Point(x, y);
     Point p = space.Terrain.GetCoordinateFromPosition(position);
     //障碍物的位置不能放魔法
     if (space.Terrain.InEffectiveRange(p)) {
         if ((args.SpaceLayer == SpaceLayers.Ground && space.Terrain.Matrix[(int)p.X, (int)p.Y] != 0) || args.SpaceLayer == SpaceLayers.Sky) {
             AnimationBase magic = new AnimationBase() { Code = args.ResCode, SpaceLayer = args.SpaceLayer, Position = position, Z = (int)y };
             EventHandler handler = null;
             magic.Disposed += handler = delegate {
                 magic.Disposed -= handler;
                 space.RemoveAnimation(magic);
             };
             space.AddAnimation(magic);
             //捕获圆范围内将要伤害的精灵表
             for (int i = space.AllRoles().Count - 1; i >= 0; i--) {
                 RoleBase target = space.AllRoles()[i];
                 if (caster.IsHostileTo(target) && target.InCircle(position, args.Radius * args.Scale)) {
                     caster.CastingToEffect(target, args);
                 }
             }
         }
     }
 }
Exemplo n.º 3
0
 public override void Run(RoleBase caster, Space space, MagicArgs args)
 {
     args.Position = args.MagicPosition == MagicPositions.Position ? args.Position : args.Destination;
     AnimationBase magic = new AnimationBase() { Code = args.ResCode, SpaceLayer = args.SpaceLayer, Position = args.Position, Z = args.MagicLayer == MagicLayers.Ground ? -1 : (int)args.Position.Y };
     EventHandler handler = null;
     magic.Disposed += handler = delegate {
         magic.Disposed -= handler;
         space.RemoveAnimation(magic);
     };
     space.AddAnimation(magic);
     for (int i = space.AllRoles().Count - 1; i >= 0; i--) {
         RoleBase target = space.AllRoles()[i];
         if (target.InCircle(args.Position, args.Radius * args.Scale)) {
             caster.CastingToEffect(target, args);
         }
     }
 }
 public override void Run(RoleBase caster, Space space, MagicArgs args)
 {
     args.Position = args.MagicPosition == MagicPositions.Position ? args.Position : args.Destination;
     Point p = space.Terrain.GetCoordinateFromPosition(args.Position);
     if (space.Terrain.InEffectiveRange(p)) {
         if ((args.SpaceLayer == SpaceLayers.Ground && space.Terrain.Matrix[(int)p.X, (int)p.Y] != 0) || args.SpaceLayer == SpaceLayers.Sky) {
             AnimationBase magic = new AnimationBase() { Code = args.ResCode, SpaceLayer = args.SpaceLayer, Position = args.Position, Z = args.MagicLayer == MagicLayers.Ground ? -1 : (int)args.Position.Y, Loop = true };
             //magic.RenderTransform = new RotateTransform() {
             //    CenterX = magic.Center.X,
             //    CenterY = magic.Center.Y,
             //    Angle = GlobalMethod.GetAngle(args.Position.Y - caster.Position.Y, args.Position.X - caster.Position.X)
             //};
             EventHandler handler = null;
             magic.Disposed += handler = delegate {
                 magic.Disposed -= handler;
                 space.RemoveAnimation(magic);
             };
             space.AddAnimation(magic);
             int count = 0;
             DispatcherTimer timer = new DispatcherTimer() { Interval = TimeSpan.FromMilliseconds(Convert.ToInt32(args.Tag)) };
             EventHandler timerHandler = null;
             timer.Tick += timerHandler = delegate {
                 if (count == args.Number) {
                     timer.Stop();
                     timer.Tick -= timerHandler;
                     magic.Dispose(magic, null);
                 } else {
                     for (int i = space.AllRoles().Count - 1; i >= 0; i--) {
                         RoleBase target = space.AllRoles()[i];
                         if (caster.IsHostileTo(target) && target.InCircle(args.Position, args.Radius * args.Scale)) {
                             //Targets.Add(target);
                             caster.CastingToEffect(target, args);
                         }
                     }
                 }
                 count++;
             };
             timer.Start();
         }
     }
 }
 /// <summary>
 /// 创建子魔法元素
 /// </summary>
 void createSubMagic(Space space, MagicArgs args, double number, double angle, double width)
 {
     for (int i = 0; i < number; i++) {
         double tempAngle = angle + i * (360 / number);
         double tempRadian = GlobalMethod.GetRadian(tempAngle);
         double x = width * Math.Cos(tempRadian) + args.Position.X;
         double y = width * Math.Sin(tempRadian) + args.Position.Y;
         Point position = new Point(x, y);
         Point p = space.Terrain.GetCoordinateFromPosition(position);
         //障碍物的位置不能放魔法
         if (space.Terrain.InEffectiveRange(p)) {
             if ((args.SpaceLayer == SpaceLayers.Ground && space.Terrain.Matrix[(int)p.X, (int)p.Y] != 0) || args.SpaceLayer == SpaceLayers.Sky) {
                 AnimationBase magic = new AnimationBase() { Code = args.ResCode, SpaceLayer = args.SpaceLayer, Position = position, Z = (int)y };
                 EventHandler handler = null;
                 magic.Disposed += handler = delegate {
                     magic.Disposed -= handler;
                     space.RemoveAnimation(magic);
                 };
                 space.AddAnimation(magic);
             }
         }
     }
 }
Exemplo n.º 6
0
 public override void Run(RoleBase caster, Space space, MagicArgs args)
 {
     caster.ClearAttacher();
     for (int i = 0; i < args.Number; i++) {
         Point p = new Point(caster.Coordinate.X + RandomSeed.Next(-5, 5), caster.Coordinate.Y + RandomSeed.Next(-5, 5));
         if (!space.Terrain.InEffectiveRange(p) || (args.SpaceLayer == SpaceLayers.Ground && space.Terrain.Matrix[(int)p.X, (int)p.Y] == 0)) {
             p = caster.Coordinate;
         }
         AnimationBase magic = new AnimationBase() { Code = args.ResCode, SpaceLayer = args.SpaceLayer, Position = space.Terrain.GetPositionFromCoordinate(p), Z = args.MagicLayer == MagicLayers.Ground ? -1 : (int)args.Position.Y };
         EventHandler handler = null;
         magic.Disposed += handler = delegate {
             magic.Disposed -= handler;
             space.RemoveAnimation(magic);
         };
         space.AddAnimation(magic);
         //解析配置
         XElement xMonster = Infos["Monster"].DescendantsAndSelf("Monsters").Elements().Single(X => X.Attribute("ID").Value == args.AdditionalEffect.ToString());
         Monster monster = new Monster(space.Terrain) {
             ID = (int)xMonster.Attribute("ID") + countID,
             AttachID = caster.AttachID,
             Code = (int)xMonster.Attribute("Code"),
             ArmorCode = (int)xMonster.Attribute("ArmorCode"),
             AttackRange = (int)xMonster.Attribute("AttackRange"),
             FullName = string.Format("{0}的召唤兽", caster.FullName),
             Profession = Professions.Monster,
             Direction = caster.Direction,
             State = States.Walking,
             Camp = caster.Camp,
             LifeMax = Convert.ToDouble(args.Tag),
             Life = Convert.ToDouble(args.Tag),
             SpaceLayer = caster.SpaceLayer,
             Coordinate = p,
             TacticAI = TacticAIs.GuardMaster,
             ActionAI = ActionAIs.Simple,
             FullNameColor = Colors.Orange,
             ATK = ObjectBase.RandomSeed.Next(1300, 1600),
             DEF = ObjectBase.RandomSeed.Next(600, 900),
             MAG = ObjectBase.RandomSeed.Next(400, 500),
             DEX = ObjectBase.RandomSeed.Next(0, 30),
         };
         if (xMonster.Attribute("LearnedMagic").Value != string.Empty) {
             string[] str = xMonster.Attribute("LearnedMagic").Value.Split(',');
             for (int j = 0; j < str.Count(); j++) {
                 string[] value = str[j].Split('_');
                 monster.LearnedMagic.Add(Convert.ToInt32(value[0]), Convert.ToInt32(value[1]));
             }
         }
         space.AddRole(monster, new RoleAddedEventArgs() {
             RegisterDisposedEvent = (bool)xMonster.Attribute("RegisterDisposedEvent"),
             RegisterIntervalTriggerEvent = (bool)xMonster.Attribute("RegisterIntervalTriggerEvent"),
             RegisterActionTriggerEvent = (bool)xMonster.Attribute("RegisterActionTriggerEvent"),
             RegisterDoAttackEvent = (bool)xMonster.Attribute("RegisterDoAttackEvent"),
             RegisterDoCastingEvent = (bool)xMonster.Attribute("RegisterDoCastingEvent"),
             RegisterPositionChangedEvent = (bool)xMonster.Attribute("RegisterPositionChangedEvent"),
             RegisterLifeChangedEvent = (bool)xMonster.Attribute("RegisterLifeChangedEvent"),
         });
         monster.Master = caster;
         caster.AttachRoles.Add(monster);
         countID++;
         if (countID == 10000) { countID = 0; }
     }
 }
Exemplo n.º 7
0
 void CreateSubMagic(RoleBase caster, Space space, MagicArgs args, int index)
 {
     AnimationBase animation = new AnimationBase() { Code = args.ResCode,  Z = targets[index].Z + 1, Effect = shiftHue };
     double offsetStartY = (caster.State == States.Riding ? (caster.Profession == Professions.Taoist ? 130 : 110) : 60) * caster.Scale;
     double offsetEndY = (targets[index].State == States.Riding ? 100 : 50) * caster.Scale;
     Point from = index == 0 ? new Point(args.Position.X, args.Position.Y - offsetStartY) : temp;
     Point to = new Point(targets[index].Position.X, targets[index].Position.Y - offsetEndY);
     temp = to;
     RotateTransform rotateTransform = new RotateTransform() {
         CenterX = animation.Center.X,
         CenterY = animation.Center.Y,
         Angle = GlobalMethod.GetAngle(to.Y - from.Y, to.X - from.X)
     };
     ScaleTransform scaleTransform = new ScaleTransform() {
         CenterX = animation.Center.X,
         CenterY = animation.Center.Y,
         ScaleX = (GlobalMethod.GetDistance(index == 0 ? args.Position : targets[index - 1].Position, targets[index].Position) / 440), //440为其实体宽度,这里用了硬编码
         ScaleY = caster.Scale
     };
     TransformGroup transformGroup = new TransformGroup();
     transformGroup.Children.Add(scaleTransform);
     transformGroup.Children.Add(rotateTransform);
     animation.RenderTransform = transformGroup;
     animation.Position = from;
     space.AddUIElement(animation);
     EventHandler handler = null;
     animation.End += handler = delegate {
         animation.End -= handler;
         space.RemoveAnimation(animation);
         if (index == targets.Count) { targets.Clear(); }
     };
     animation.HeartStart();
 }