/// <summary>
        /// Old Decompress method not using .NET compressor
        /// </summary>
        /// <param name="Data"></param>
        /// <returns></returns>
        public byte[] DecompressOld(byte[] Data)
        {
            byte[] decompressedPixelData = new byte[UncompressedLength];

            // ZLIB
            if (version > BgfFile.VERSION9)
            {
                // init streams
                MemoryStream destStream = new MemoryStream(decompressedPixelData, true);
                ZOutputStream destZ = new ZOutputStream(destStream);

                // decompress
                destZ.Write(Data, 0, Data.Length);
                destZ.Flush();
                destZ.finish();

                // cleanup
                destStream.Dispose();
                destZ.Dispose();
            }
            // CRUSH
            else
            {
            #if WINCLR && X86
                // decompress
                Crush32.Decompress(Data, 0, decompressedPixelData, 0, (int)UncompressedLength, CompressedLength);
            #else
                throw new Exception(ERRORCRUSHPLATFORM);
            #endif
            }

            // set decompressed array to pixeldata
            return decompressedPixelData;
        }
        /// <summary>
        /// Returns a compressed byte[] of PixelData argument
        /// </summary>
        /// <param name="Data"></param>
        /// <returns></returns>
        public byte[] Compress(byte[] Data)
        {
            // allocate a buffer with uncompressed length to write compressed stream to
            byte[] tempBuffer = new byte[UncompressedLength];
            int compressedLength;

            // ZLIB
            if (version > BgfFile.VERSION9)
            {
                // init streams
                MemoryStream destStream = new MemoryStream(tempBuffer, true);
                ZOutputStream destZ = new ZOutputStream(destStream, zlibConst.Z_BEST_COMPRESSION);

                // compress
                destZ.Write(Data, 0, Data.Length);
                destZ.Flush();
                destZ.finish();

                // update compressed length
                compressedLength = (int)destZ.TotalOut;

                // cleanup
                destStream.Dispose();
                destZ.Dispose();
            }
            // CRUSH
            else
            {
            #if WINCLR && X86
                // compress to tempBuffer
                compressedLength = Crush32.Compress(Data, 0, tempBuffer, 0, (int)UncompressedLength);
            #else
                throw new Exception(ERRORCRUSHPLATFORM);
            #endif
            }

            // copy all bytes we actually used from tempBuffer to new PixelData
            byte[] newPixelData = new byte[compressedLength];
            Array.Copy(tempBuffer, 0, newPixelData, 0, compressedLength);

            return newPixelData;
        }