Exemplo n.º 1
0
 void OnTriggerEnter(Collider other)
 {
     Debug.Log(other.tag);
     if (other.tag == "Towers")
     {
         t = other.GetComponent <Tower> ();
         t.TakeHit(Damage);
     }
     else if (other.tag == "Castle")
     {
         c = other.GetComponent <Castle> ();
         c.TakeHit(Damage);
     }
     Destroy(gameObject);             //destroy the bullet
 }
Exemplo n.º 2
0
 void Attack()
 {
     // Reset the timer.
     Stats.AttackSpeed = tempattspeed;
     timer             = 0f;
     if (BuildingType)
     {
         if (C.Health > 0)
         {
             anim.SetTrigger("Attack");
             C.TakeHit(Stats.AttackDamage);
         }
         else
         {
             BuildingDead = true;
             anim.SetBool("PlayerDead", true);
             if (gameObject.tag == "Dasher")
             {
                 dmov.Stop = false;
             }
             else
             {
                 enmov.Stop = false;
             }
         }
     }
     else
     {
         if (T.Health > 0)
         {
             anim.SetTrigger("Attack");
             T.TakeHit(Stats.AttackDamage);
         }
         else
         {
             BuildingDead = true;
             if (gameObject.tag == "Dasher")
             {
                 dmov.Stop = false;
             }
             else
             {
                 enmov.Stop = false;
             }
         }
     }
 }
Exemplo n.º 3
0
        void OnTriggerEnter(Collider other)
        {
            //Debug.Log (other.tag);
            if (other.tag == "Towers")
            {
                T            = other.GetComponentInParent <Tower> ();
                BuildingType = false;
            }
            else if (other.tag == "Castle")
            {
                C            = other.GetComponentInParent <Castle> ();
                BuildingType = true;
                //anim.SetBool ("ToCastle", false);
            }
            if (BuildingType)
            {
                if (C.Health > 0)
                {
                    C.TakeHit(Stats.AttackDamage);
                }
                else
                {
                    Destroy(C.gameObject);
                }
            }
            else
            {
                if (T.Health > 0)
                {
                    T.TakeHit(Stats.AttackDamage);
                }
                else
                {
                    Destroy(T.gameObject);
                }
            }
            //Debug.Log (gameObject.name);
            var exp = Instantiate(explosion, transform.position, transform.rotation);

            //	exp.transform.position = transform.position;
            //	exp.transform.rotation = transform.rotation;
            Destroy(gameObject, 1f);
            Destroy(exp, 3f);
        }