public StateModule() { PersistState.Load(); PersistState.Instance.LastStartupTime = DateTime.Now; PersistState.Instance.LastApplicationPath = CoreParams.GameFolderPath; PersistState.Save(); }
public override void Dispose() { PersistState.Instance.LastExitTime = DateTime.Now; PersistState.Save(); }
public override void Dispose() { PersistState.Save(); }
public StateModule() { PersistState.Load(); PersistState.Save(); }