private IEnumerator FadeIn(string sceneName)
        {
            // fade in black texture
            {
                float time = 0;
                while (time <= _fadeInterval)
                {
                    _alpha = Mathf.Lerp(0f, 1f, time / _fadeInterval);
                    time  += Time.unscaledDeltaTime;
                    yield return(null);
                }

                _alpha = 1.0f;
            }

            // scene change
            {
                // reset time scale
                {
                    Time.timeScale = 1.0f;
                }

                _fadeState = FadeUtility.FadeState.FadeinFinish;

                // load next scene
                SceneUtility.LoadScene(this, sceneName, () =>
                {
                    // 通知
                    _notifyChangeScene(sceneName);

                    // フェードアウト開始
                    _fadeState = FadeUtility.FadeState.FadeoutStart;
                    StartCoroutine(FadeOut());
                });
            }
        }
Exemplo n.º 2
0
 private void Start()
 {
     SceneUtility.InitializeDummyCamera(_dummyCamera);
 }
 public string GetCurrentSceneName()
 {
     return(SceneUtility.GetCurrentSceneName());
 }
 /// <summary>
 /// 即時シーン切り替え フェード無し
 /// </summary>
 /// <param name="sceneName"></param>
 public void TransitionSceneImmediate(string sceneName)
 {
     SceneUtility.LoadScene(this, sceneName);
 }