Exemplo n.º 1
0
    public static void SavePlayer(int player_id, PlayerStruct player_struct)
    {
        //FileStream fs = File.Create(PathTool.GetPlayerSavePath(player_id));
        //BinaryFormatter bf = new BinaryFormatter();
        //bf.Serialize(fs, player_struct);
        //file.Close();


        //string json = SaveAsJSON(player_struct);
        //LogTool.Tip("player_id:" + player_id + " SavePlayer JSON: " + json);

        //FileStream fs = File.Create(PathTool.GetPlayerSavePath(player_id));
        //byte[] bytes = System.Text.Encoding.UTF8.GetBytes(json);
        //fs.Write(bytes, 0, bytes.Length);
        //fs.Close();

        LogTool.Tip(PathTool.GetPlayerSavePath(player_id));
        Common.Protobuf.PlayerStruct mPlayerStruct = new Common.Protobuf.PlayerStruct();

        mPlayerStruct.ItemData.Grid = player_struct.item_data.grid;
        foreach (KeyValuePair <string, int> pair in player_struct.item_data.item_list)
        {
            mPlayerStruct.ItemData.ItemList[pair.Key] = pair.Value;
        }
        FileStream file = File.Create(PathTool.GetPlayerSavePath(player_id));

        mPlayerStruct.WriteTo(file);
    }
Exemplo n.º 2
0
    public static PlayerStruct LoadPlayer(int player_id)
    {
        string save_path = PathTool.GetPlayerSavePath(player_id);

        if (PathTool.IsExistFile(save_path))
        {
            //FileStream fs = File.Open(save_path, FileMode.Open);
            //BinaryFormatter bf = new BinaryFormatter();
            //PlayerStruct player_struct = (PlayerStruct)bf.Deserialize(fs);
            //file.Close();


            //FileStream fs = File.Open(save_path, FileMode.Open);
            //StreamReader sr = new StreamReader(fs);
            //string json = sr.ReadToEnd();
            //LogTool.Tip("player_id:" + player_id + " LoadPlayer JSON: " + json);

            //PlayerStruct player_struct = LoadFromJSON<PlayerStruct>(json);


            FileStream file = File.Open(save_path, FileMode.Open);
            Common.Protobuf.PlayerStruct mPlayerStruct = Common.Protobuf.PlayerStruct.Parser.ParseFrom(file);
            PlayerStruct player_struct = new PlayerStruct();
            player_struct.item_data.grid = mPlayerStruct.ItemData.Grid;
            foreach (KeyValuePair <string, int> pair in mPlayerStruct.ItemData.ItemList)
            {
                player_struct.item_data.item_list[pair.Key] = pair.Value;
            }

            return(player_struct);
        }
        else
        {
            return(null);
        }
    }