Exemplo n.º 1
0
        public WriteableBitmap GetBitmap(int width, int height, double dpiX, double dpiY)
        {
            var fromRGB = Conversions.FromColor(_fromColor);
            var toRGB   = Conversions.FromColor(_toColor);

            // 4 channels (blue, green, red, alpha). Order of channels is important!
            int channels = 4;

            byte[] pixels = new byte[width * height * channels];

            for (int i = 0; i < width; i++)
            {
                for (int j = 0; j < height; j++)
                {
                    var rgb   = Vector3.Lerp(fromRGB, toRGB, i / (float)width);
                    var color = Conversions.FromRGB(rgb, gammaCorrection: j < (height / 2));

                    color.Clamp();

                    var pos = (j * width * channels) + (i * channels);

                    // blue channel
                    pixels[pos + 0] = color.B;

                    // green channel
                    pixels[pos + 1] = color.G;

                    // red channel
                    pixels[pos + 2] = color.R;

                    // alpha channel
                    pixels[pos + 3] = byte.MaxValue;
                }
            }

            var bitmap = new WriteableBitmap(width, height, dpiX, dpiY, PixelFormats.Bgra32, BitmapPalettes.Halftone256);

            bitmap.WritePixels(new Int32Rect(0, 0, width, height), pixels, width * channels, 0);

            return(bitmap);
        }
Exemplo n.º 2
0
        public ImageSource GetImage()
        {
            //** clear buffers

            Array.Clear(_rgbArray, 0, _rgbArray.Length);

            for (int x = 0; x < _screenWidth; x++)
            {
                for (int y = 0; y < _screenHeight; y++)
                {
                    _zBufferArray[x, y] = float.PositiveInfinity;
                }
            }

            if (_useDeferredRenderer)
            {
                //** first pass (Z-Prepass)

                for (int i = 0; i < _triangles.Length; i++)
                {
                    var triangle = _triangles[i];

                    if (!triangle.IsBackfacing)
                    {
                        for (int x = (int)Math.Min(0, Math.Max(triangle.MinScreenX, 0)); x < (int)Math.Min(Math.Max(triangle.MaxScreenX, 0), _screenWidth); x++)
                        {
                            for (int y = (int)Math.Min(0, Math.Max(triangle.MinScreenY, 0)); y < (int)Math.Min(Math.Max(triangle.MaxScreenY, 0), _screenHeight); y++)
                            {
                                var z = triangle.CalcZ(x, y);

                                if (!float.IsInfinity(z) &&
                                    !float.IsNaN(z) &&
                                    z < _zBufferArray[x, y])
                                {
                                    _zBufferArray[x, y] = z;
                                }
                            }
                        }
                    }
                }

                //** second pass

                for (int i = 0; i < _triangles.Length; i++)
                {
                    var triangle = _triangles[i];

                    if (!triangle.IsBackfacing)
                    {
                        for (int x = (int)Math.Min(0, Math.Max(triangle.MinScreenX, 0)); x < (int)Math.Min(Math.Max(triangle.MaxScreenX, 0), _screenWidth); x++)
                        {
                            for (int y = (int)Math.Min(0, Math.Max(triangle.MinScreenY, 0)); y < (int)Math.Min(Math.Max(triangle.MaxScreenY, 0), _screenHeight); y++)
                            {
                                float z = _zBufferArray[x, y];

                                if (_visualizeZBuffer)
                                {
                                    var zcolor = (int)((z - ZBUFFER_VISUALIZE_MIN) / (ZBUFFER_VISUALIZE_MAX - ZBUFFER_VISUALIZE_MIN) * 255) * new Vector3(1f / 255, 1f / 255, 1f / 255);
                                    _rgbArray[x, y] = zcolor;
                                }
                                else
                                {
                                    var rgb = Vector3.Zero;
                                    if (triangle.CalcColorDeferred(x, y, _lightSources, z, out rgb))
                                    {
                                        _rgbArray[x, y] = rgb;
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else
            {
                for (int i = 0; i < _triangles.Length; i++)
                {
                    var triangle = _triangles[i];

                    if (!triangle.IsBackfacing)
                    {
                        for (int x = (int)Math.Min(0, Math.Max(triangle.MinScreenX, 0)); x < (int)Math.Min(Math.Max(triangle.MaxScreenX, 0), _screenWidth); x++)
                        {
                            for (int y = (int)Math.Min(0, Math.Max(triangle.MinScreenY, 0)); y < (int)Math.Min(Math.Max(triangle.MaxScreenY, 0), _screenHeight); y++)
                            {
                                float   z;
                                Vector3 rgb;

                                if (triangle.CalcColor(x, y, _lightSources, out z, out rgb) &&
                                    !float.IsInfinity(z) &&
                                    !float.IsNaN(z))
                                {
                                    if (z < _zBufferArray[x, y])
                                    {
                                        _zBufferArray[x, y] = z;

                                        if (_visualizeZBuffer)
                                        {
                                            var zcolor = (int)((z - ZBUFFER_VISUALIZE_MIN) / (ZBUFFER_VISUALIZE_MAX - ZBUFFER_VISUALIZE_MIN) * 255) * new Vector3(1f / 255, 1f / 255, 1f / 255);
                                            _rgbArray[x, y] = zcolor;
                                        }
                                        else
                                        {
                                            _rgbArray[x, y] = rgb;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            //** buffer to image

            for (int x = 0; x < _screenWidth; x++)
            {
                for (int y = 0; y < _screenHeight; y++)
                {
                    var rgb = _rgbArray[x, y];
                    var c   = Conversions.FromRGB(rgb, _gammaCorrect);
                    _bitmap.Set(x, y, c);
                }
            }

            return(_bitmap.GetImageSource());
        }
Exemplo n.º 3
0
        public string GetImageFileName(int width, int height, double dpiX, double dpiY, CancellationToken cancellationToken, string settingsSummary, string exportDirectory)
        {
            var sw = Stopwatch.StartNew();

            OutputLogEveryXPixel = (width * height / 100);

            if (AccelerationStructure)
            {
                _accelerationStructure = BVHNode.BuildTopDown(_spheres, _logger);
            }

            var bitmap = new BitmapImage(width, height, dpiX, dpiY);

            var divideX = width / (float)2;
            var alignX  = 1 - divideX;

            var divideY = height / (float)2;
            var alignY  = 1 - divideY;

            int workDone  = 0;
            int totalWork = width * height;

            if (Parallelize)
            {
                var options = new ParallelOptions()
                {
                    CancellationToken = cancellationToken, MaxDegreeOfParallelism = Environment.ProcessorCount
                };

                Parallel.For(0, width, options, i =>
                {
                    for (int j = 0; j < height; j++)
                    {
                        if (cancellationToken.IsCancellationRequested)
                        {
                            break;
                        }

                        if (AntiAliasing)
                        {
                            Vector3 result = Vector3.Zero;
                            for (int k = 0; k < AntiAliasingSampleSize; k++)
                            {
                                var dx = (float)_random.NextGaussian(0d, 0.5d);
                                var dy = (float)_random.NextGaussian(0d, 0.5d);

                                var x   = (i + alignX + dx) / divideX;
                                var y   = ((height - j) + alignY + dy) / divideY;
                                var rgb = GetColor(x, y);
                                result += rgb;
                            }

                            var avg_rgb = result * (1f / AntiAliasingSampleSize);
                            var c       = Conversions.FromRGB(avg_rgb, GammaCorrect);
                            bitmap.Set(i, j, c);
                        }
                        else
                        {
                            var x   = (i + alignX) / divideX;
                            var y   = ((height - j) + alignY) / divideY;
                            var rgb = GetColor(x, y);
                            var c   = Conversions.FromRGB(rgb, GammaCorrect);
                            bitmap.Set(i, j, c);
                        }

                        var value = Interlocked.Increment(ref workDone);

                        if (value % OutputLogEveryXPixel == 0)
                        {
                            var progress = (float)value / totalWork;
                            WriteOutput($"{(progress * 100):F3}% progress. Running {sw.Elapsed}. Remaining {TimeSpan.FromMilliseconds(sw.Elapsed.TotalMilliseconds / progress * (1f - progress))}.");
                        }
                    }
                });
            }
            else
            {
                for (int i = 0; i < width; i++)
                {
                    if (cancellationToken.IsCancellationRequested)
                    {
                        break;
                    }

                    for (int j = 0; j < height; j++)
                    {
                        if (cancellationToken.IsCancellationRequested)
                        {
                            break;
                        }

                        if (AntiAliasing)
                        {
                            Vector3 result = Vector3.Zero;
                            for (int k = 0; k < AntiAliasingSampleSize; k++)
                            {
                                var x   = (i + alignX + (float)_random.NextGaussian(0d, 0.5d)) / divideX;
                                var y   = ((height - j) + alignY + (float)_random.NextGaussian(0d, 0.5d)) / divideY;
                                var rgb = GetColor(x, y);
                                result += rgb;
                            }

                            var avg_rgb = result * (1f / AntiAliasingSampleSize);
                            var c       = Conversions.FromRGB(avg_rgb, GammaCorrect);
                            bitmap.Set(i, j, c);
                        }
                        else
                        {
                            // Question: Why is it mirrored?
                            var x   = (i + alignX) / divideX;
                            var y   = ((height - j) + alignY) / divideY;
                            var rgb = GetColor(x, y);
                            var c   = Conversions.FromRGB(rgb, GammaCorrect);
                            bitmap.Set(i, j, c);
                        }

                        ++workDone;

                        if (workDone % OutputLogEveryXPixel == 0)
                        {
                            var progress = (float)workDone / totalWork;
                            WriteOutput($"{(progress * 100):F3}% progress. Running {sw.Elapsed}. Remaining {TimeSpan.FromMilliseconds(sw.Elapsed.TotalMilliseconds / progress * (1f - progress))}.");
                        }
                    }
                }
            }

            if (cancellationToken.IsCancellationRequested)
            {
                WriteOutput("Operation canceled by user.");
                return(null);
            }

            var imageSource = bitmap.GetImageSource();

            sw.Stop();

            return(SaveImage(imageSource, sw.Elapsed, settingsSummary, exportDirectory));
        }