Exemplo n.º 1
0
        public static IEnumerable <BaseView> GetViewsUnderMouse()
        {
            var uis = SimpleGestures.GetUIObjectsUnderPosition(Input.mousePosition).Select(r => r.gameObject);

            foreach (var ui in uis)
            {
                var view = ui.GetComponentsInParent <BaseView>().FirstOrDefault(v => v.VisibleState != VisibleState.Closed);
                while (view != null)
                {
                    yield return(view);

                    view = view.Owner;
                }
            }
        }
Exemplo n.º 2
0
 private void InitGestures()
 {
     //init gestures
     Gestures = GetComponent <SimpleGestures>();
     Gestures.onSwipeHoriz += (i) => ProcessGesture(i < 0 ? Gesture.SwipeLeft : Gesture.SwipeRight);
     Gestures.onSwipeVert  += (i) => ProcessGesture(i < 0 ? Gesture.SwipeDown : Gesture.SwipeUp);
     Gestures.onTap        += (i) => ProcessGesture(Gesture.Tap);
     Gestures.onLongTap    += (i) => ProcessGesture(Gesture.LongTap);
     Gestures.onDoubleTap  += (i) => ProcessGesture(Gesture.DoubleTap);
     Gestures.onPan        += (v) => { if (dragger.IsDragging)
                                       {
                                           dragger.OnDragging(v);
                                       }
     };
     Gestures.onDragStart += (v) => dragger.OnDragStart(v, Gestures.LastTouchedUI);
     Gestures.onDragEnd   += dragger.OnDragEnd;
 }
Exemplo n.º 3
0
 public static IEnumerable <GameObject> GetObjectsUnderMouse()
 {
     return(SimpleGestures.GetUIObjectsUnderPosition(Input.mousePosition).Select(r => r.gameObject));
 }