Exemplo n.º 1
0
 public Dialog_ManageLoadouts(Loadout loadout)
 {
     CurrentLoadout = loadout;
     SetSource(SourceSelection.Ranged);
     doCloseX = true;
     closeOnClickedOutside = true;
     closeOnEscapeKey      = true;
     Utility_Loadouts.UpdateColonistCapacities();
 }
Exemplo n.º 2
0
        protected override void DrawPawnRow(Rect rect, Pawn p)
        {
            // available space for row
            Rect rowRect = new Rect(rect.x + 175f, rect.y, rect.width - 175f, rect.height);

            // response button rect
            Vector2 responsePos = new Vector2(rowRect.xMin, rowRect.yMin + (rowRect.height - 24f) / 2f);

            // offset rest of row for that button, so we don't have to mess with all the other rect calculations
            rowRect.xMin += 24f + _margin;

            // label + buttons for outfit
            Rect outfitRect = new Rect(rowRect.xMin,
                                       rowRect.yMin,
                                       rowRect.width * (1f / 3f) + (_margin + _buttonSize) / 2f,
                                       rowRect.height);

            Rect labelOutfitRect = new Rect(outfitRect.xMin,
                                            outfitRect.yMin,
                                            outfitRect.width - _margin * 3 - _buttonSize * 2,
                                            outfitRect.height)
                                   .ContractedBy(_margin / 2f);
            Rect editOutfitRect = new Rect(labelOutfitRect.xMax + _margin,
                                           outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2),
                                           _buttonSize,
                                           _buttonSize);
            Rect forcedOutfitRect = new Rect(labelOutfitRect.xMax + _buttonSize + _margin * 2,
                                             outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2),
                                             _buttonSize,
                                             _buttonSize);

            // label + button for loadout
            Rect loadoutRect = new Rect(outfitRect.xMax,
                                        rowRect.yMin,
                                        rowRect.width * (1f / 3f) - (_margin + _buttonSize) / 2f,
                                        rowRect.height);
            Rect labelLoadoutRect = new Rect(loadoutRect.xMin,
                                             loadoutRect.yMin,
                                             loadoutRect.width - _margin * 2 - _buttonSize,
                                             loadoutRect.height)
                                    .ContractedBy(_margin / 2f);
            Rect editLoadoutRect = new Rect(labelLoadoutRect.xMax + _margin,
                                            loadoutRect.yMin + ((loadoutRect.height - _buttonSize) / 2),
                                            _buttonSize,
                                            _buttonSize);

            // fight or flight button
            HostilityResponseModeUtility.DrawResponseButton(responsePos, p);

            // weight + bulk indicators
            Rect weightRect = new Rect(loadoutRect.xMax, rowRect.yMin, rowRect.width * (1f / 6f) - _margin, rowRect.height).ContractedBy(_margin / 2f);
            Rect bulkRect   = new Rect(weightRect.xMax, rowRect.yMin, rowRect.width * (1f / 6f) - _margin, rowRect.height).ContractedBy(_margin / 2f);

            // OUTFITS
            // main button
            if (Widgets.TextButton(labelOutfitRect, p.outfits.CurrentOutfit.label, true, false))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();
                foreach (Outfit outfit in Find.Map.outfitDatabase.AllOutfits)
                {
                    // need to create a local copy for delegate
                    Outfit localOutfit = outfit;
                    options.Add(new FloatMenuOption(localOutfit.label, delegate
                    {
                        p.outfits.CurrentOutfit = localOutfit;
                    }, MenuOptionPriority.Medium, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(options, false));
            }

            // edit button
            TooltipHandler.TipRegion(editOutfitRect, "CR.EditX".Translate("CR.outfit".Translate() + " " + p.outfits.CurrentOutfit.label));
            if (Widgets.ImageButton(editOutfitRect, _iconEdit))
            {
                Find.WindowStack.Add(new Dialog_ManageOutfits(p.outfits.CurrentOutfit));
            }

            // clear forced button
            if (p.outfits.forcedHandler.SomethingIsForced)
            {
                TooltipHandler.TipRegion(forcedOutfitRect, "ClearForcedApparel".Translate());
                if (Widgets.ImageButton(forcedOutfitRect, _iconClearForced))
                {
                    p.outfits.forcedHandler.Reset();
                }
                TooltipHandler.TipRegion(forcedOutfitRect, new TipSignal(delegate
                {
                    string text = "ForcedApparel".Translate() + ":\n";
                    foreach (Apparel current2 in p.outfits.forcedHandler.ForcedApparel)
                    {
                        text = text + "\n   " + current2.LabelCap;
                    }
                    return(text);
                }, p.GetHashCode() * 612));
            }

            // LOADOUTS
            // main button
            if (Widgets.TextButton(labelLoadoutRect, p.GetLoadout().LabelCap, true, false))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();
                foreach (Loadout loadout in LoadoutManager.Loadouts)
                {
                    // need to create a local copy for delegate
                    Loadout localLoadout = loadout;
                    options.Add(new FloatMenuOption(localLoadout.LabelCap, delegate
                    {
                        p.SetLoadout(localLoadout);
                    }, MenuOptionPriority.Medium, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(options, false));
            }

            // edit button
            TooltipHandler.TipRegion(editLoadoutRect, "CR.EditX".Translate("CR.loadout".Translate() + " " + p.GetLoadout().LabelCap));
            if (Widgets.ImageButton(editLoadoutRect, _iconEdit))
            {
                Find.WindowStack.Add(new Dialog_ManageLoadouts(p.GetLoadout()));
            }

            // STATUS BARS
            // fetch the comp
            CompInventory comp = p.TryGetComp <CompInventory>();

            if (comp != null)
            {
                Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "", p.GetBulkTip());
                Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "", p.GetWeightTip());
            }
        }
Exemplo n.º 3
0
        protected override void FillTab()
        {
            // get the inventory comp
            CompInventory comp = SelPawn.TryGetComp <CompInventory>();

            // set up rects
            Rect listRect = new Rect(
                _margin,
                _topPadding,
                size.x - 2 * _margin,
                size.y - _topPadding - _margin);

            if (comp != null)
            {
                // adjust rects if comp found
                listRect.height -= (_margin + _barHeight) * 2;
                Rect weightRect = new Rect(_margin, listRect.yMax + _margin, listRect.width, _barHeight);
                Rect bulkRect   = new Rect(_margin, weightRect.yMax + _margin, listRect.width, _barHeight);

                Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "CR.Bulk".Translate(), SelPawn.GetBulkTip());
                Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "CR.Weight".Translate(), SelPawn.GetWeightTip());
            }

            // start drawing list (rip from ITab_Pawn_Gear)
            GUI.BeginGroup(listRect);
            Text.Font = GameFont.Small;
            GUI.color = Color.white;
            Rect outRect  = new Rect(0f, 0f, listRect.width, listRect.height);
            Rect viewRect = new Rect(0f, 0f, listRect.width - 16f, this._scrollViewHeight);

            Widgets.BeginScrollView(outRect, ref this._scrollPosition, viewRect);
            float curY = 0f;

            if (this.SelPawnForGear.equipment != null)
            {
                Widgets.ListSeparator(ref curY, viewRect.width, "Equipment".Translate());
                foreach (ThingWithComps current in this.SelPawnForGear.equipment.AllEquipment)
                {
                    this.DrawThingRow(ref curY, viewRect.width, current);
                }
            }
            if (this.SelPawnForGear.apparel != null)
            {
                Widgets.ListSeparator(ref curY, viewRect.width, "Apparel".Translate());
                foreach (Apparel current2 in from ap in this.SelPawnForGear.apparel.WornApparel
                         orderby ap.def.apparel.bodyPartGroups[0].listOrder descending
                         select ap)
                {
                    this.DrawThingRow(ref curY, viewRect.width, current2);
                }
            }
            if (this.SelPawnForGear.inventory != null)
            {
                Widgets.ListSeparator(ref curY, viewRect.width, "Inventory".Translate());
                foreach (Thing current3 in this.SelPawnForGear.inventory.container)
                {
                    this.DrawThingRow(ref curY, viewRect.width, current3);
                }
            }
            if (Event.current.type == EventType.Layout)
            {
                this._scrollViewHeight = curY + 30f;
            }
            Widgets.EndScrollView();
            GUI.EndGroup();

            GUI.color   = Color.white;
            Text.Anchor = TextAnchor.UpperLeft;
        }
        public override void DoWindowContents(Rect canvas)
        {
            // fix weird zooming bug
            Text.Font = GameFont.Small;

            // SET UP RECTS
            // top buttons
            Rect selectRect = new Rect(0f, 0f, canvas.width * .2f, _topAreaHeight);
            Rect newRect    = new Rect(selectRect.xMax + _margin, 0f, canvas.width * .2f, _topAreaHeight);
            Rect deleteRect = new Rect(newRect.xMax + _margin, 0f, canvas.width * .2f, _topAreaHeight);

            // main areas
            Rect nameRect = new Rect(
                0f,
                _topAreaHeight + _margin * 2,
                (canvas.width - _margin) / 2f,
                24f);

            Rect slotListRect = new Rect(
                0f,
                nameRect.yMax + _margin,
                (canvas.width - _margin) / 2f,
                canvas.height - _topAreaHeight - nameRect.height - _barHeight * 2 - _margin * 5);

            Rect weightBarRect = new Rect(slotListRect.xMin, slotListRect.yMax + _margin, slotListRect.width, _barHeight);
            Rect bulkBarRect   = new Rect(weightBarRect.xMin, weightBarRect.yMax + _margin, weightBarRect.width, _barHeight);

            Rect sourceButtonRect = new Rect(
                slotListRect.xMax + _margin,
                _topAreaHeight + _margin * 2,
                (canvas.width - _margin) / 2f,
                24f);

            Rect selectionRect = new Rect(
                slotListRect.xMax + _margin,
                sourceButtonRect.yMax + _margin,
                (canvas.width - _margin) / 2f,
                canvas.height - 24f - _topAreaHeight - _margin * 3);

            var loadouts = LoadoutManager.Loadouts;

            // DRAW CONTENTS
            // buttons
            // select loadout
            if (Widgets.ButtonText(selectRect, "CR.SelectLoadout".Translate()))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();

                if (loadouts.Count == 0)
                {
                    options.Add(new FloatMenuOption("CR.NoLoadouts".Translate(), null));
                }
                else
                {
                    for (int i = 0; i < loadouts.Count; i++)
                    {
                        int local_i = i;
                        options.Add(new FloatMenuOption(loadouts[i].LabelCap, delegate
                                                        { CurrentLoadout = loadouts[local_i]; }));
                    }
                }

                Find.WindowStack.Add(new FloatMenu(options));
            }
            // create loadout
            if (Widgets.ButtonText(newRect, "CR.NewLoadout".Translate()))
            {
                var loadout = new Loadout();
                LoadoutManager.AddLoadout(loadout);
                CurrentLoadout = loadout;
            }
            // delete loadout
            if (loadouts.Any(l => l.canBeDeleted) && Widgets.ButtonText(deleteRect, "CR.DeleteLoadout".Translate()))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();

                for (int i = 0; i < loadouts.Count; i++)
                {
                    int local_i = i;

                    // don't allow deleting the default loadout
                    if (!loadouts[i].canBeDeleted)
                    {
                        continue;
                    }
                    options.Add(new FloatMenuOption(loadouts[i].LabelCap,
                                                    delegate
                    {
                        if (CurrentLoadout == loadouts[local_i])
                        {
                            CurrentLoadout = null;
                        }
                        loadouts.Remove(loadouts[local_i]);
                    }));
                }

                Find.WindowStack.Add(new FloatMenu(options));
            }

            // draw notification if no loadout selected
            if (CurrentLoadout == null)
            {
                Text.Anchor = TextAnchor.MiddleCenter;
                GUI.color   = Color.grey;
                Widgets.Label(canvas, "CR.NoLoadoutSelected".Translate());
                GUI.color   = Color.white;
                Text.Anchor = TextAnchor.UpperLeft;

                // and stop further drawing
                return;
            }

            // name
            DrawNameField(nameRect);

            // source selection
            DrawSourceSelection(sourceButtonRect);

            // selection area
            DrawSlotSelection(selectionRect);

            // current slots
            DrawSlotList(slotListRect);

            // bars
            if (CurrentLoadout != null)
            {
                Utility_Loadouts.DrawBar(weightBarRect, CurrentLoadout.Weight, StatDef.Named("CarryWeight").defaultBaseValue, "CR.Weight".Translate(), CurrentLoadout.GetWeightTip());
                Utility_Loadouts.DrawBar(bulkBarRect, CurrentLoadout.Bulk, StatDef.Named("CarryBulk").defaultBaseValue, "CR.Bulk".Translate(), CurrentLoadout.GetBulkTip());
            }

            // done!
        }
        protected override void DrawPawnRow(Rect rect, Pawn p)
        {
            // available space for row
            Rect rowRect = new Rect(rect.x + 165f, rect.y, rect.width - 165f, rect.height);

            // response button rect
            Vector2 responsePos = new Vector2(rowRect.xMin, rowRect.yMin + (rowRect.height - 24f) / 2f);

            // offset rest of row for that button, so we don't have to mess with all the other rect calculations
            rowRect.xMin += 24f + _margin;

            // label + buttons for outfit
            Rect outfitRect = new Rect(rowRect.xMin,
                                       rowRect.yMin,
                                       rowRect.width * (1f / 4f) + (_margin + _buttonSize) / 2f,
                                       rowRect.height);

            Rect labelOutfitRect = new Rect(outfitRect.xMin,
                                            outfitRect.yMin,
                                            outfitRect.width - _margin * 3 - _buttonSize * 2,
                                            outfitRect.height)
                                   .ContractedBy(_margin / 2f);
            Rect editOutfitRect = new Rect(labelOutfitRect.xMax + _margin,
                                           outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2),
                                           _buttonSize,
                                           _buttonSize);
            Rect forcedOutfitRect = new Rect(labelOutfitRect.xMax + _buttonSize + _margin * 2,
                                             outfitRect.yMin + ((outfitRect.height - _buttonSize) / 2),
                                             _buttonSize,
                                             _buttonSize);

            // drucg policy
            Rect drugRect = new Rect(outfitRect.xMax,
                                     rowRect.yMin,
                                     rowRect.width * (1f / 4f) - (_margin + _buttonSize) / 2f,
                                     rowRect.height);
            Rect labelDrugRect = new Rect(drugRect.xMin,
                                          drugRect.yMin,
                                          drugRect.width - _margin * 2 - _buttonSize,
                                          drugRect.height)
                                 .ContractedBy(_margin / 2f);
            Rect editDrugRect = new Rect(labelDrugRect.xMax + _margin,
                                         drugRect.yMin + ((drugRect.height - _buttonSize) / 2),
                                         _buttonSize,
                                         _buttonSize);

            // label + button for loadout
            Rect loadoutRect = new Rect(drugRect.xMax,
                                        rowRect.yMin,
                                        rowRect.width * (1f / 4f) - (_margin + _buttonSize) / 2f,
                                        rowRect.height);
            Rect labelLoadoutRect = new Rect(loadoutRect.xMin,
                                             loadoutRect.yMin,
                                             loadoutRect.width - _margin * 2 - _buttonSize,
                                             loadoutRect.height)
                                    .ContractedBy(_margin / 2f);
            Rect editLoadoutRect = new Rect(labelLoadoutRect.xMax + _margin,
                                            loadoutRect.yMin + ((loadoutRect.height - _buttonSize) / 2),
                                            _buttonSize,
                                            _buttonSize);

            // fight or flight button
            HostilityResponseModeUtility.DrawResponseButton(responsePos, p);

            // weight + bulk indicators
            Rect weightRect = new Rect(loadoutRect.xMax, rowRect.yMin, rowRect.width * (1f / 8f) - _margin, rowRect.height).ContractedBy(_margin / 2f);
            Rect bulkRect   = new Rect(weightRect.xMax + _margin, rowRect.yMin, rowRect.width * (1f / 8f) - _margin, rowRect.height).ContractedBy(_margin / 2f);

            // OUTFITS
            // main button
            if (Widgets.ButtonText(labelOutfitRect, p.outfits.CurrentOutfit.label, true, false))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();
                foreach (Outfit current in Current.Game.outfitDatabase.AllOutfits)
                {
                    // need to create a local copy for delegate
                    Outfit localOut = current;
                    options.Add(new FloatMenuOption(localOut.label, delegate
                    {
                        p.outfits.CurrentOutfit = localOut;
                    }, MenuOptionPriority.Default, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(options, optionalTitle, false));
            }

            // edit button
            TooltipHandler.TipRegion(editOutfitRect, "CR.EditX".Translate("CR.outfit".Translate() + " " + p.outfits.CurrentOutfit.label));
            if (Widgets.ButtonImage(editOutfitRect, _iconEdit))
            {
                Text.Font = GameFont.Small;
                Find.WindowStack.Add(new Dialog_ManageOutfits(p.outfits.CurrentOutfit));
            }

            // clear forced button
            if (p.outfits.forcedHandler.SomethingIsForced)
            {
                TooltipHandler.TipRegion(forcedOutfitRect, "ClearForcedApparel".Translate());
                if (Widgets.ButtonImage(forcedOutfitRect, _iconClearForced))
                {
                    p.outfits.forcedHandler.Reset();
                }
                TooltipHandler.TipRegion(forcedOutfitRect, new TipSignal(delegate
                {
                    string text = "ForcedApparel".Translate() + ":\n";
                    foreach (Apparel current2 in p.outfits.forcedHandler.ForcedApparel)
                    {
                        text = text + "\n   " + current2.LabelCap;
                    }
                    return(text);
                }, p.GetHashCode() * 612));
            }

            // DRUG POLICY
            // main button
            string textDrug = p.drugs.CurrentPolicy.label;

            if (p.story != null && p.story.traits != null)
            {
                Trait trait = p.story.traits.GetTrait(TraitDefOf.DrugDesire);
                if (trait != null)
                {
                    textDrug = textDrug + " (" + trait.Label + ")";
                }
            }
            if (Widgets.ButtonText(labelDrugRect, textDrug, true, false, true))
            {
                List <FloatMenuOption> list = new List <FloatMenuOption>();
                foreach (DrugPolicy current in Current.Game.drugPolicyDatabase.AllPolicies)
                {
                    DrugPolicy localAssignedDrugs = current;
                    list.Add(new FloatMenuOption(current.label, delegate
                    {
                        p.drugs.CurrentPolicy = localAssignedDrugs;
                    }, MenuOptionPriority.Default, null, null, 0f, null));
                }
                Find.WindowStack.Add(new FloatMenu(list));
                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.DrugPolicies, KnowledgeAmount.Total);
            }


            // edit button
            TooltipHandler.TipRegion(editDrugRect, "CR.EditX".Translate("CR.drugs".Translate() + " " + p.drugs.CurrentPolicy.label));
            if (Widgets.ButtonImage(editDrugRect, _iconEdit))
            {
                Text.Font = GameFont.Small;
                Find.WindowStack.Add(new Dialog_ManageDrugPolicies(p.drugs.CurrentPolicy));
                PlayerKnowledgeDatabase.KnowledgeDemonstrated(ConceptDefOf.DrugPolicies, KnowledgeAmount.Total);
            }

            // LOADOUTS
            // main button
            if (Widgets.ButtonText(labelLoadoutRect, p.GetLoadout().LabelCap, true, false))
            {
                List <FloatMenuOption> options = new List <FloatMenuOption>();
                foreach (Loadout loadout in LoadoutManager.Loadouts)
                {
                    // need to create a local copy for delegate
                    Loadout localLoadout = loadout;
                    options.Add(new FloatMenuOption(localLoadout.LabelCap, delegate
                    {
                        p.SetLoadout(localLoadout);
                    }, MenuOptionPriority.Default, null, null));
                }
                Find.WindowStack.Add(new FloatMenu(options, optionalTitle, false));
            }

            // edit button
            TooltipHandler.TipRegion(editLoadoutRect, "CR.EditX".Translate("CR.loadout".Translate() + " " + p.GetLoadout().LabelCap));
            if (Widgets.ButtonImage(editLoadoutRect, _iconEdit))
            {
                Find.WindowStack.Add(new Dialog_ManageLoadouts(p.GetLoadout()));
            }

            // STATUS BARS
            // fetch the comp
            CompInventory comp = p.TryGetComp <CompInventory>();

            if (comp != null)
            {
                Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "", p.GetBulkTip());
                Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "", p.GetWeightTip());
            }
        }
Exemplo n.º 6
0
        protected override void FillTab()
        {
            // get the inventory comp
            CompInventory comp = SelPawn.TryGetComp <CompInventory>();

            // set up rects
            Rect listRect = new Rect(
                _margin,
                _topPadding,
                size.x - 2 * _margin,
                size.y - _topPadding - _margin);

            if (comp != null)
            {
                // adjust rects if comp found
                listRect.height -= (_margin / 2 + _barHeight) * 2;
                Rect weightRect = new Rect(_margin, listRect.yMax + _margin / 2, listRect.width, _barHeight);
                Rect bulkRect   = new Rect(_margin, weightRect.yMax + _margin / 2, listRect.width, _barHeight);

                Utility_Loadouts.DrawBar(bulkRect, comp.currentBulk, comp.capacityBulk, "CR.Bulk".Translate(), SelPawn.GetBulkTip());
                Utility_Loadouts.DrawBar(weightRect, comp.currentWeight, comp.capacityWeight, "CR.Weight".Translate(), SelPawn.GetWeightTip());
            }

            // start drawing list (rip from ITab_Pawn_Gear)

            GUI.BeginGroup(listRect);
            Text.Font = GameFont.Small;
            GUI.color = Color.white;
            Rect outRect  = new Rect(0f, 0f, listRect.width, listRect.height);
            Rect viewRect = new Rect(0f, 0f, listRect.width - 16f, _scrollViewHeight);

            Widgets.BeginScrollView(outRect, ref _scrollPosition, viewRect);
            float num = 0f;

            TryDrawComfyTemperatureRange(ref num, viewRect.width);
            if (SelPawnForGear.apparel != null)
            {
                bool flag = false;
                TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Blunt, "ArmorBlunt".Translate(), ref flag);
                TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Sharp, "ArmorSharp".Translate(), ref flag);
                TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Heat, "ArmorHeat".Translate(), ref flag);
                TryDrawAverageArmor(ref num, viewRect.width, StatDefOf.ArmorRating_Electric, "ArmorElectric".Translate(), ref flag);
            }
            if (SelPawnForGear.equipment != null)
            {
                Widgets.ListSeparator(ref num, viewRect.width, "Equipment".Translate());
                foreach (ThingWithComps current in SelPawnForGear.equipment.AllEquipment)
                {
                    DrawThingRow(ref num, viewRect.width, current);
                }
            }
            if (SelPawnForGear.apparel != null)
            {
                Widgets.ListSeparator(ref num, viewRect.width, "Apparel".Translate());
                foreach (Apparel current2 in from ap in SelPawnForGear.apparel.WornApparel
                         orderby ap.def.apparel.bodyPartGroups[0].listOrder descending
                         select ap)
                {
                    DrawThingRow(ref num, viewRect.width, current2);
                }
            }
            if (SelPawnForGear.inventory != null)
            {
                Widgets.ListSeparator(ref num, viewRect.width, "Inventory".Translate());
                workingInvList.Clear();
                workingInvList.AddRange(SelPawnForGear.inventory.innerContainer);
                for (int i = 0; i < workingInvList.Count; i++)
                {
                    DrawThingRow(ref num, viewRect.width, workingInvList[i].GetInnerIfMinified());
                }
            }
            if (Event.current.type == EventType.Layout)
            {
                _scrollViewHeight = num + 30f;
            }
            Widgets.EndScrollView();
            GUI.EndGroup();
            GUI.color   = Color.white;
            Text.Anchor = TextAnchor.UpperLeft;



            // GUI.BeginGroup(listRect);
            // Text.Font = GameFont.Small;
            // GUI.color = Color.white;
            // Rect outRect = new Rect(0f, 0f, listRect.width, listRect.height);
            // Rect viewRect = new Rect(0f, 0f, listRect.width - 16f, this._scrollViewHeight);
            // Widgets.BeginScrollView(outRect, ref this._scrollPosition, viewRect);
            // float curY = 0f;
            // if (this.SelPawnForGear.equipment != null)
            // {
            //     Widgets.ListSeparator(ref curY, viewRect.width, "Equipment".Translate());
            //     foreach (ThingWithComps current in this.SelPawnForGear.equipment.AllEquipment)
            //     {
            //         this.DrawThingRow(ref curY, viewRect.width, current);
            //     }
            // }
            // if (this.SelPawnForGear.apparel != null)
            // {
            //     Widgets.ListSeparator(ref curY, viewRect.width, "Apparel".Translate());
            //     foreach (Apparel current2 in from ap in this.SelPawnForGear.apparel.WornApparel
            //                                  orderby ap.def.apparel.bodyPartGroups[0].listOrder descending
            //                                  select ap)
            //     {
            //         this.DrawThingRow(ref curY, viewRect.width, current2);
            //     }
            // }
            // if (this.SelPawnForGear.inventory != null)
            // {
            //     Widgets.ListSeparator(ref curY, viewRect.width, "Inventory".Translate());
            //     foreach (Thing current3 in this.SelPawnForGear.inventory.container)
            //     {
            //         this.DrawThingRow(ref curY, viewRect.width, current3);
            //     }
            // }
            // if (Event.current.type == EventType.Layout)
            // {
            //     this._scrollViewHeight = curY + 30f;
            // }
            // Widgets.EndScrollView();
            // GUI.EndGroup();
            //
            // GUI.color = Color.white;
            // Text.Anchor = TextAnchor.UpperLeft;
        }