Exemplo n.º 1
0
        private void load_Click(object sender, EventArgs e)
        {
            GameManager.Instance.activeplayer = DataManagement <Player> .Deserialize("ActivePlayer");

            GameManager.Instance.activeplayer.currentstate = DataManagement <string> .Deserialize("ActivePlayerState");

            GameManager.Instance.playerlist = DataManagement <List <Player> > .Deserialize("PlayerList");

            UpdateUI();
        }
Exemplo n.º 2
0
        private void save_Click(object sender, EventArgs e)
        {
            DataManagement <Player> .Serialize("ActivePlayer", GameManager.Instance.activeplayer);

            DataManagement <string> .Serialize("ActivePlayerState", GameManager.Instance.activeplayer.currentstate);

            DataManagement <List <Player> > .Serialize("PlayerList", GameManager.Instance.playerlist);

            UpdateUI();
        }