Exemplo n.º 1
0
 public void UnitsHealthUpdated(HitPointsManager hitpointsManager)
 {
     if (hitpointsManager.tag.Equals("Player") && hitpointsManager.photonView.isMine)
     {
         SetHullBar((float)hitpointsManager.health / (float)hitpointsManager.maxHealth);
     }
     if (PhotonNetwork.isMasterClient && hitpointsManager.health <= 0 && !hitpointsManager.tag.Equals("Player"))
     {
         PhotonNetwork.Destroy(hitpointsManager.gameObject);
         SpawnExplosion(hitpointsManager.transform.position);
     }
 }
Exemplo n.º 2
0
        // Use this for initialization
        void Start()
        {
            hitpointsManager = GetComponent <HitPointsManager>();
            gameManager      = FindObjectOfType <GameManager>();
            if (!photonView.isMine)
            {
                Rigidbody rb = GetComponent <Rigidbody>();
                rb.isKinematic = true;
                return;
            }

            terrainCollider = GameObject.FindObjectOfType <TerrainCollider>();

            originalRotation = transform.localRotation;
        }
Exemplo n.º 3
0
        void OnCollisionEnter(Collision col)
        {
            if (photonView.owner.IsLocal)
            {
                HitPointsManager hitpoints = col.gameObject.GetComponent <HitPointsManager>();
                if (hitpoints != null)
                {
                    hitpoints.TakeDamage(directHitpointsDamage);
                }

                Vector3 pos = col.contacts[0].point;
                //gameManager.SpawnExplosion(pos);
                PhotonNetwork.Instantiate(gameManager.explosionPrefab.name, pos, Quaternion.identity, 0);

                PhotonNetwork.Destroy(gameObject);
            }
        }