public void moveCharacter(MyCharactorController characterCtrl, Vector3 destination)
        {
            Vector3 currentPos = characterCtrl.getPos();
            Vector3 middlePos  = currentPos;

            if (destination.y > currentPos.y)                           //from low(boat) to high(coast)
            {
                middlePos.y = destination.y;
            }
            else                        //from high(coast) to low(boat)
            {
                middlePos.x = destination.x;
            }
            ObjAction action1   = MoveToAction.getAction(middlePos, characterCtrl.movingSpeed);
            ObjAction action2   = MoveToAction.getAction(destination, characterCtrl.movingSpeed);
            ObjAction seqAction = SequenceAction.getAction(1, 0, new List <ObjAction> {
                action1, action2
            });

            this.addAction(characterCtrl.getGameobj(), seqAction, this);
        }