Exemplo n.º 1
0
        //升级宠物技能
        private void OnSkillUpgradeClick(GameObject obj)
        {
            if (currentPPet != null)
            {
                int    num    = int.Parse(obj.transform.parent.gameObject.name);
                int[]  skill  = PetLogic.GetPetSkillInfo((int)currentPPet.petId, num);
                uint[] pskill = Singleton <PetMode> .Instance.GetPetSkill(currentPPet.id, (uint)num);

                int cost = PetLogic.GetSkillSpend((int)pskill[1], num);
                if (cost > MeVo.instance.diam)
                {
                    MessageManager.Show("当前金币不足!");
                }
                else if (Singleton <PetMode> .Instance.SkillPoint.point <= 0)
                {
                    MessageManager.Show("技能点不足!");
                }
                else
                {
                    Singleton <PetControl> .Instance.UpgradePetSkill(currentPPet.id, (uint)num);
                }
            }
        }
Exemplo n.º 2
0
        private void OnSkillPress(GameObject obj, bool press)
        {
            int num = int.Parse(obj.name);

            int[]  skill  = PetLogic.GetPetSkillInfo((int)currentPPet.petId, num);
            uint[] pskill = Singleton <PetMode> .Instance.GetPetSkill(currentPPet.id, (uint)num);

            int lvl = 0;

            if (pskill != null)
            {
                lvl = (int)pskill[1];
            }
            if (press)
            {
                skillTips.transform.localPosition = new Vector3(-5, 190 - (num - 1) * 91);
                skillTips.SetActive(true);
                NGUITools.FindInChild <UILabel>(skillTips, "label").text = PetLogic.GetSkillDes((int)currentPPet.petId, num, lvl);
            }
            else
            {
                skillTips.SetActive(false);
            }
        }
Exemplo n.º 3
0
        //设置此宠物的技能面板信息
        private void SetPetSkill(PPet pet)
        {
            int pos = 0;

            int[]  skill1 = PetLogic.GetPetSkillInfo((int)pet.petId, 1);
            uint[] skill  = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 1);

            NGUITools.FindInChild <UILabel>(skillObjs[0], "name").text            = PetLogic.GetSkillName(skill1[0], pos);
            NGUITools.FindInChild <UISprite>(skillObjs[0], "skillicn").spriteName = PetLogic.GetSkillIcn(skill1[0]);
            SetSkillInfo(skill, pet, 1);

            int[] skill2 = PetLogic.GetPetSkillInfo((int)pet.petId, 2);
            if (skill2[0] == skill1[0])
            {
                pos = 1;
            }
            skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 2);

            NGUITools.FindInChild <UILabel>(skillObjs[1], "name").text            = PetLogic.GetSkillName(skill2[0], pos);
            NGUITools.FindInChild <UISprite>(skillObjs[1], "skillicn").spriteName = PetLogic.GetSkillIcn(skill2[0]);
            SetSkillInfo(skill, pet, 2);

            int[] skill3 = PetLogic.GetPetSkillInfo((int)pet.petId, 3);
            pos = 0;
            if (skill3[0] == skill1[0])
            {
                pos++;
            }
            if (skill3[0] == skill2[0])
            {
                pos++;
            }

            skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 3);

            NGUITools.FindInChild <UILabel>(skillObjs[2], "name").text            = PetLogic.GetSkillName(skill3[0], pos);
            NGUITools.FindInChild <UISprite>(skillObjs[2], "skillicn").spriteName = PetLogic.GetSkillIcn(skill3[0]);
            SetSkillInfo(skill, pet, 3);

            int[] skill4 = PetLogic.GetPetSkillInfo((int)pet.petId, 4);
            pos = 0;
            if (skill4[0] == skill1[0])
            {
                pos++;
            }
            if (skill4[0] == skill2[0])
            {
                pos++;
            }
            if (skill4[0] == skill3[0])
            {
                pos++;
            }

            skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 4);

            NGUITools.FindInChild <UILabel>(skillObjs[3], "name").text            = PetLogic.GetSkillName(skill4[0], pos);
            NGUITools.FindInChild <UISprite>(skillObjs[3], "skillicn").spriteName = PetLogic.GetSkillIcn(skill4[0]);
            SetSkillInfo(skill, pet, 4);

            //宠物天赋技能
            SysPet         spet    = BaseDataMgr.instance.GetDataById <SysPet>(pet.petId);
            SysSkillBaseVo skillVo = BaseDataMgr.instance.GetDataById <SysSkillBaseVo>((uint)spet.unique_skill + pet.star - 1);

            NGUITools.FindInChild <UILabel>(skillObjs[4], "name").text            = skillVo.name;
            NGUITools.FindInChild <UILabel>(skillObjs[4], "level").text           = "Lv." + skillVo.skill_lvl;
            NGUITools.FindInChild <UILabel>(skillObjs[4], "des").text             = "说明;" + skillVo.desc;
            NGUITools.FindInChild <UISprite>(skillObjs[4], "skillicn").spriteName = skillVo.icon.ToString();

            SetPetSkillPointInfo();
        }