Exemplo n.º 1
0
        public virtual SpriterBone getBoneFor(SpriterBone
			 bone)
        {
            foreach (SpriterBone b in this.bones)
            {
                if (b.equals(bone))
                {
                    return b;
                }
            }
            return null;
        }
Exemplo n.º 2
0
        /// <summary>Manipulates the given bone.</summary>
        /// <remarks>Manipulates the given bone.</remarks>
        /// <param name="bone"></param>
        public virtual void modSpriterBone(SpriterBone bone
			)
        {
            this.modObject(bone);
        }
Exemplo n.º 3
0
 /// <summary>Manipulates the given bone.</summary>
 /// <remarks>Manipulates the given bone.</remarks>
 /// <param name="bone"></param>
 public virtual void modSpriterBone(SpriterBone bone
                                    )
 {
     this.modObject(bone);
 }
Exemplo n.º 4
0
        public virtual void addChildBone(SpriterBone bone
			)
        {
            bone.setParent(this);
            childBones.Add(bone);
        }
 //import Com.Brashmonkey.Spriter.converters.SpriterObjectConverter;
 //import AnimationObject;
 //final private SpriterObjectConverter objectConverter = new SpriterObjectConverter();
 public virtual SpriterAnimation buildAnimation(
     Animation animation)
 {
     MainLine mainline = animation.getMainline();
     IList<TimeLine> timeLines =
         animation.getTimeline();
     IList<Key> keyFrames = mainline
         .getKey();
     bonesToTween = new Dictionary<SpriterBone
         , int>();
     objectsToTween = new Dictionary<SpriterObject
         , int>();
     SpriterAnimation spriterAnimation = new SpriterAnimation(animation.getId(), animation.getName(), animation.getLength());
     for (int k = 0; k < keyFrames.Count; k++)
     {
         Key mainlineKey = keyFrames[k];
         IList<SpriterObject> tempObjects
              = new List<SpriterObject
             >();
         IList<SpriterBone> tempBones
              = new List<SpriterBone
             >();
         SpriterKeyFrame frame = new SpriterKeyFrame
             ();
         frame.setTime(mainlineKey.getTime());
         frame.setId(mainlineKey.getId());
         foreach (BoneRef boneRef in mainlineKey.getBoneRef())
         {
             TimeLine timeline = timeLines[boneRef.getTimeline()];
             Key timelineKey = timeline.getKey()[boneRef.getKey()];
             SpriterBone bone = boneMerger.merge(boneRef, timelineKey
                 );
             bone.setName(timeline.getName());
             if (mainlineKey.getTime() != timelineKey.getTime())
             {
                 bonesToTween.Add(bone, k);
             }
             else
             {
                 tempBones.Add(bone);
             }
         }
         //}
         foreach (AnimationObjectRef objectRef in mainlineKey.getObjectRef
             ())
         {
             TimeLine timeline = timeLines[objectRef.getTimeline()];
             Key timelineKey = timeline.getKey()[objectRef.getKey()
                 ];
             SpriterObject @object = objectMerger.merge(objectRef
                 , timelineKey);
             @object.setName(timeline.getName());
             if (mainlineKey.getTime() != timelineKey.getTime())
             {
                 objectsToTween.Add(@object, k);
             }
             else
             {
                 tempObjects.Add(@object);
             }
         }
         //}
         SpriterObject[] objArray = new SpriterObject[tempObjects.Count];
         tempObjects.CopyTo(objArray,0);
         frame.setObjects(objArray);
         SpriterBone[] boneArray = new SpriterBone[tempBones.Count];
         tempBones.CopyTo(boneArray, 0);
         frame.setBones(boneArray);
         spriterAnimation.frames.Add(frame);
     }
     this.tweenBones(spriterAnimation);
     this.tweenObjects(spriterAnimation);
     return spriterAnimation;
 }
 public virtual void tweenBones(SpriterAnimation  animation)
 {
     foreach (SpriterBone key in bonesToTween.Keys)
     {
         SpriterBone toTween = key;
         SpriterKeyFrame frame = animation.frames[bonesToTween[key]];
         long time = frame.getTime();
         SpriterKeyFrame currentFrame = animation.getPreviousFrameForBone
             (toTween, time);
         SpriterKeyFrame nextFrame = animation.getNextFrameFor
             (toTween, currentFrame, 1);
         if (nextFrame != currentFrame)
         {
             SpriterBone bone1 = currentFrame.getBoneFor(toTween
                 );
             SpriterBone bone2 = nextFrame.getBoneFor(toTween);
             this.interpolateAbstractObject(toTween, bone1, bone2, currentFrame.getTime(), nextFrame
                 .getTime(), time);
         }
         SpriterBone[] bones = new SpriterBone
             [frame.getBones().Length + 1];
         for (int i = 0; i < bones.Length - 1; i++)
         {
             bones[i] = frame.getBones()[i];
         }
         bones[bones.Length - 1] = toTween;
         frame.setBones(bones);
     }
 }
        private void tweenBone(SpriterBone currentBone, SpriterBone
			 nextBone, int i, long startTime, long endTime)
        {
            currentBone.copyValuesTo(this.tempBones[i]);
            this.tempBones[i].setTimeline((nextBone != null) ? currentBone.getTimeline() : -1
                );
            SpriterAbstractObject parent = (this.tempBones[i]
                .hasParent()) ? this.tempBones[this.tempBones[i].getParentId()] : this.tempParent;
            if (nextBone != null)
            {
                if (parent != this.tempParent)
                {
                    if (!currentBone.getParent().equals(nextBone.getParent()))
                    {
                        nextBone = (SpriterBone)this.getTimelineObject(currentBone
                            , this.tempBones2);
                        SpriterCalculator.reTranslateRelative(parent, nextBone);
                        nextBone.setAngle(nextBone.getAngle() * this.flippedX * this.flippedY);
                    }
                }
                else
                {
                    if (nextBone.hasParent())
                    {
                        nextBone = (SpriterBone)this.getTimelineObject(currentBone
                            , this.tempBones2);
                        SpriterCalculator.reTranslateRelative(parent, nextBone);
                        nextBone.setAngle(nextBone.getAngle() * this.flippedX * this.flippedY);
                    }
                }
                if (this.tempBones[i].active)
                {
                    this.interpolateAbstractObject(this.tempBones[i], currentBone, nextBone, startTime
                        , endTime);
                }
            }
            this.moddedBones[currentBone.getId()].modSpriterBone(this.tempBones[i]);
            if (this.transitionFixed)
            {
                this.tempBones[i].copyValuesTo(this.lastFrame.getBones()[i]);
            }
            else
            {
                this.tempBones[i].copyValuesTo(this.lastTempFrame.getBones()[i]);
            }
            if (!this.tempBones[i].hasParent() || !this.moddedBones[currentBone.getId()].isActive
                ())
            {
                this.tempBones[i].setX(this.tempBones[i].getX() + this.pivotX);
                this.tempBones[i].setY(this.tempBones[i].getY() + this.pivotY);
            }
            this.translateRelative(this.tempBones[i], parent);
        }
 /// <summary>Generates data which is necessary to animate all animations as intended.
 /// 	</summary>
 /// <remarks>
 /// Generates data which is necessary to animate all animations as intended.
 /// This method has to called inside the specific constructor.
 /// </remarks>
 protected internal void generateData()
 {
     int maxObjects = 0;
     int maxBones = 0;
     int maxBonesFrameIndex = 0;
     int maxObjectsFrameIndex = 0;
     int maxBonesAnimationIndex = 0;
     int maxObjectsAnimationIndex = 0;
     foreach (SpriterAnimation animation in this.animations)
     {
         foreach (SpriterKeyFrame frame in animation.frames)
         {
             maxBones = System.Math.Max(frame.getBones().Length, maxBones);
             if (maxBones == frame.getBones().Length)
             {
                 maxBonesFrameIndex = frame.getId();
                 maxBonesAnimationIndex = animation.id;
             }
             maxObjects = System.Math.Max(frame.getObjects().Length, maxObjects);
             if (maxObjects == frame.getObjects().Length)
             {
                 maxObjectsFrameIndex = frame.getId();
                 maxObjectsAnimationIndex = animation.id;
             }
             foreach (SpriterObject o in frame.getObjects())
             {
                 o.setLoader(this.loader);
                 o.setRef(this.loader.findReference(o.getRef()));
             }
         }
     }
     this.instructions = new DrawInstruction[maxObjects];
     this.moddedObjects = new SpriterModObject[this.instructions
         .Length];
     this.tempObjects = new SpriterObject[this.instructions
         .Length];
     this.tempObjects2 = new SpriterObject[this.instructions
         .Length];
     this.nonTransformedTempObjects = new SpriterObject
         [this.instructions.Length];
     for (int i = 0; i < this.instructions.Length; i++)
     {
         this.instructions[i] = new DrawInstruction(null, 0,
             0, 0, 0, 0, 0, 0, 0);
         this.tempObjects[i] = new SpriterObject();
         this.tempObjects2[i] = new SpriterObject();
         this.nonTransformedTempObjects[i] = new SpriterObject
             ();
         this.nonTransformedTempObjects[i].setId(i);
         this.moddedObjects[i] = new SpriterModObject();
         this.moddedObjects[i].setId(i);
     }
     this.tempBones = new SpriterBone[maxBones];
     this.tempBones2 = new SpriterBone[tempBones.Length
         ];
     this.nonTransformedTempBones = new SpriterBone[tempBones
         .Length];
     this.moddedBones = new SpriterModObject[this.tempBones
         .Length];
     for (int i_1 = 0; i_1 < this.tempBones.Length; i_1++)
     {
         this.tempBones[i_1] = new SpriterBone();
         this.tempBones2[i_1] = new SpriterBone();
         this.nonTransformedTempBones[i_1] = new SpriterBone
             ();
         this.nonTransformedTempBones[i_1].setId(i_1);
         this.moddedBones[i_1] = new SpriterModObject();
         this.moddedBones[i_1].setId(i_1);
     }
     SpriterBone[] tmpBones1 = new SpriterBone
         [this.tempBones.Length];
     SpriterBone[] tmpBones2 = new SpriterBone
         [this.tempBones.Length];
     SpriterObject[] tmpObjs1 = new SpriterObject
         [this.instructions.Length];
     SpriterObject[] tmpObjs2 = new SpriterObject
         [this.instructions.Length];
     for (int i_2 = 0; i_2 < tmpObjs1.Length; i_2++)
     {
         tmpObjs1[i_2] = new SpriterObject();
         tmpObjs2[i_2] = new SpriterObject();
     }
     for (int i_3 = 0; i_3 < tmpBones1.Length; i_3++)
     {
         tmpBones1[i_3] = new SpriterBone();
         tmpBones2[i_3] = new SpriterBone();
     }
     this.lastFrame.setBones(tmpBones1);
     this.lastFrame.setObjects(tmpObjs1);
     this.lastTempFrame.setBones(tmpBones2);
     this.lastTempFrame.setObjects(tmpObjs2);
     foreach (SpriterObject @object in this.animations
         [maxObjectsAnimationIndex].frames[maxObjectsFrameIndex].getObjects())
     {
         for (int i_4 = 0; i_4 < this.nonTransformedTempObjects.Length; i_4++)
         {
             if (this.nonTransformedTempObjects[i_4].getId() == @object.getId())
             {
                 @object.copyValuesTo(this.nonTransformedTempObjects[i_4]);
             }
         }
     }
     foreach (SpriterBone bone in this.animations[maxBonesAnimationIndex
         ].frames[maxBonesFrameIndex].getBones())
     {
         for (int i_4 = 0; i_4 < this.nonTransformedTempBones.Length; i_4++)
         {
             if (this.nonTransformedTempBones[i_4].getId() == bone.getId())
             {
                 bone.copyValuesTo(this.nonTransformedTempBones[i_4]);
             }
         }
     }
     this.generated = true;
 }
        /// <summary>Searches for the right index for a given bone.</summary>
        /// <remarks>Searches for the right index for a given bone.</remarks>
        /// <param name="bone">bone to search at.</param>
        /// <returns>right index for the mod bone you want access to. -1 if not found.</returns>
        public virtual int getModBoneIndexForBone(SpriterBone
			 bone)
        {
            for (int i = 0; i < this.tempObjects.Length; i++)
            {
                if (this.tempBones[i].equals(bone))
                {
                    return i;
                }
            }
            return -1;
        }
Exemplo n.º 10
0
 /// <summary>Searches for the right mod bone for the given bone.</summary>
 /// <remarks>Searches for the right mod bone for the given bone.</remarks>
 /// <param name="bone">bone to search at.</param>
 /// <returns>right mod bone you want access to. Null if not found.</returns>
 public virtual SpriterModObject getModBoneForBone(SpriterBone bone)
 {
     try
     {
         return this.moddedBones[this.getModBoneIndexForBone(bone)];
     }
     catch (System.IndexOutOfRangeException)
     {
         return null;
     }
 }
Exemplo n.º 11
0
        /// <summary>Calculates the bounding box for the current running animation.</summary>
        /// <remarks>
        /// Calculates the bounding box for the current running animation.
        /// Call this method after updating the spriter player.
        /// </remarks>
        /// <param name="bone">root to start at. Set null, to iterate through all objects.</param>
        public virtual void calcBoundingBox(SpriterBone bone
			)
        {
            if (bone == null)
            {
                this.calcBoundingBoxForAll();
            }
            else
            {
                bone.boundingBox.set(this.rect);
                foreach (SpriterObject @object in bone.getChildObjects())
                {
                    SpriterPoint[] points = this.tempObjects[@object.getId()]
                        .getBoundingBox();
                    bone.boundingBox.left = System.Math.Min(System.Math.Min(System.Math.Min(System.Math
                        .Min(points[0].x, points[1].x), points[2].x), points[3].x), bone.boundingBox.left
                        );
                    bone.boundingBox.right = System.Math.Max(System.Math.Max(System.Math.Max(System.Math
                        .Max(points[0].x, points[1].x), points[2].x), points[3].x), bone.boundingBox.right
                        );
                    bone.boundingBox.top = System.Math.Max(System.Math.Max(System.Math.Max(System.Math
                        .Max(points[0].y, points[1].y), points[2].y), points[3].y), bone.boundingBox.top
                        );
                    bone.boundingBox.bottom = System.Math.Min(System.Math.Min(System.Math.Min(System.Math
                        .Min(points[0].y, points[1].y), points[2].y), points[3].y), bone.boundingBox.bottom
                        );
                }
                this.rect.set(bone.boundingBox);
                foreach (SpriterBone child in bone.getChildBones(
                    ))
                {
                    calcBoundingBox(child);
                    bone.boundingBox.set(child.boundingBox);
                }
                this.rect.set(bone.boundingBox);
            }
            this.rect.calculateSize();
        }
Exemplo n.º 12
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 /// <summary>Searches for a keyframe in this animation which has a smaller or equal starting time as the given time and contains the given bone.
 /// 	</summary>
 /// <remarks>Searches for a keyframe in this animation which has a smaller or equal starting time as the given time and contains the given bone.
 /// 	</remarks>
 /// <param name="bone"></param>
 /// <param name="time"></param>
 /// <returns>A keyframe object which has a smaller or equal starting time than the given time and contains the given bone.
 /// 	</returns>
 public virtual SpriterKeyFrame getPreviousFrameForBone(SpriterBone bone, long time)
 {
     SpriterKeyFrame frame = null;
     foreach (SpriterKeyFrame key in this.frames)
     {
         if (!key.containsBone(bone))
         {
             continue;
         }
         if (key.getTime() <= time)
         {
             frame = key;
         }
         else
         {
             break;
         }
     }
     return frame;
 }
        /// <summary>Generates all needed keyframes from the given spriter data.</summary>
        /// <remarks>Generates all needed keyframes from the given spriter data. This method sorts all objects by its z_index value to draw them in a proper way.
        /// 	</remarks>
        /// <param name="spriterData">SpriterData to generate from.</param>
        /// <returns>generated keyframe list.</returns>
        public static IList<SpriterAnimation> generateKeyFramePool(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity
			 entity)
        {
            IList<SpriterAnimation
                > spriterAnimations = new List<SpriterAnimation
                >();
            IList<com.discobeard.spriter.dom.Animation> animations
                 = entity.getAnimation();
            Com.Brashmonkey.Spriter.mergers.SpriterAnimationBuilder frameBuilder = new Com.Brashmonkey.Spriter.mergers.SpriterAnimationBuilder
                ();
            foreach (com.discobeard.spriter.dom.Animation anim in animations)
            {
                SpriterAnimation spriterAnimation = frameBuilder
                    .buildAnimation(anim);
                bool found = false;
                foreach (SpriterKeyFrame key in spriterAnimation
                    .frames)
                {
                    if (!found)
                    {
                        found = key.getTime() == anim.getLength();
                    }
                    sort(key.getObjects());
                    foreach (SpriterBone bone in key.getBones())
                    {
                        foreach (SpriterBone bone2 in key.getBones())
                        {
                            if (bone2.hasParent())
                            {
                                if (!bone2.equals(bone) && bone2.getParentId() == bone.getId())
                                {
                                    bone.addChildBone(bone2);
                                }
                            }
                        }
                        foreach (SpriterObject @object in key.getObjects(
                            ))
                        {
                            Com.Brashmonkey.Spriter.file.Reference @ref = @object.getRef();
                            com.discobeard.spriter.dom.File f = data.getFolder()[@ref.folder].getFile()[@ref.
                                file];
                            @ref.dimensions = new Com.Brashmonkey.Spriter.SpriterRectangle(0, f.getHeight(),
                                f.getWidth(), 0f);
                            if (bone.getId() == @object.getParentId())
                            {
                                bone.addChildObject(@object);
                            }
                        }
                    }
                }
                if (!found)
                {
                    SpriterKeyFrame firstFrame = spriterAnimation.frames
                        [0];
                    SpriterKeyFrame lastFrame = new SpriterKeyFrame
                        ();
                    lastFrame.setId(spriterAnimation.keyframes());
                    lastFrame.setBones(new SpriterBone[firstFrame.getBones
                        ().Length]);
                    lastFrame.setObjects(new SpriterObject[firstFrame
                        .getObjects().Length]);
                    for (int j = 0; j < lastFrame.getBones().Length; j++)
                    {
                        SpriterBone bone = new SpriterBone
                            ();
                        firstFrame.getBones()[j].copyValuesTo(bone);
                        lastFrame.getBones()[j] = bone;
                    }
                    for (int j_1 = 0; j_1 < lastFrame.getObjects().Length; j_1++)
                    {
                        SpriterObject @object = new SpriterObject
                            ();
                        firstFrame.getObjects()[j_1].copyValuesTo(@object);
                        lastFrame.getObjects()[j_1] = @object;
                    }
                    lastFrame.setTime(anim.getLength());
                    spriterAnimation.frames.Add(lastFrame);
                }
                spriterAnimations.Add(spriterAnimation);
            }
            return spriterAnimations;
        }
Exemplo n.º 14
0
 public virtual void addChildBone(SpriterBone bone
                                  )
 {
     bone.setParent(this);
     childBones.Add(bone);
 }
Exemplo n.º 15
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        /// <summary>Returns whether this frame has information about the given bone.</summary>
        /// <remarks>Returns whether this frame has information about the given bone.</remarks>
        /// <param name="bone"></param>
        /// <returns>True if this frame contains the bone, false otherwise.</returns>
        public virtual bool containsBone(SpriterBone bone
			)
        {
            return this.getBoneFor(bone) != null;
        }
Exemplo n.º 16
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 /// <param name="bones">to set to this keyframe.</param>
 public virtual void setBones(SpriterBone[] bones)
 {
     this.bones = bones;
 }