/// <summary>Interpolates the bones for this animation.</summary> /// <remarks>Interpolates the bones for this animation.</remarks> /// <param name="currentFrame">first keyframe</param> /// <param name="nextFrame">second keyframe</param> /// <param name="currentAnimationTime"></param> /// <param name="key2StartTime"></param> /// <returns>interpolated SpriterBone array</returns> protected internal virtual void transformBones(SpriterKeyFrame currentFrame, SpriterKeyFrame nextFrame, float xOffset, float yOffset) { if (this.rootParent.getParent() != null) { this.translateRoot(); } else { this.tempParent.setX(xOffset); this.tempParent.setY(yOffset); this.tempParent.setAngle(this.angle); this.tempParent.setScaleX(this.flippedX); this.tempParent.setScaleY(this.flippedY); } this.setScale(this.scale); if (!this.updateBones) { return; } this.updateTransformedTempObjects(nextFrame.getBones(), this.tempBones2); this.updateTempObjects(currentFrame.getBones(), this.nonTransformedTempBones); for (int i = 0; i < this.nonTransformedTempBones.Length; i++) { if (this.tempBones[i].active) { this.tweenBone(this.nonTransformedTempBones[i], nextFrame.getBoneFor(this.nonTransformedTempBones [i]), i, currentFrame.getTime(), nextFrame.getTime()); } } }
/// <summary>Generates all needed keyframes from the given spriter data.</summary> /// <remarks>Generates all needed keyframes from the given spriter data. This method sorts all objects by its z_index value to draw them in a proper way. /// </remarks> /// <param name="spriterData">SpriterData to generate from.</param> /// <returns>generated keyframe list.</returns> public static IList<SpriterAnimation> generateKeyFramePool(com.discobeard.spriter.dom.SpriterData data, com.discobeard.spriter.dom.Entity entity) { IList<SpriterAnimation > spriterAnimations = new List<SpriterAnimation >(); IList<com.discobeard.spriter.dom.Animation> animations = entity.getAnimation(); Com.Brashmonkey.Spriter.mergers.SpriterAnimationBuilder frameBuilder = new Com.Brashmonkey.Spriter.mergers.SpriterAnimationBuilder (); foreach (com.discobeard.spriter.dom.Animation anim in animations) { SpriterAnimation spriterAnimation = frameBuilder .buildAnimation(anim); bool found = false; foreach (SpriterKeyFrame key in spriterAnimation .frames) { if (!found) { found = key.getTime() == anim.getLength(); } sort(key.getObjects()); foreach (SpriterBone bone in key.getBones()) { foreach (SpriterBone bone2 in key.getBones()) { if (bone2.hasParent()) { if (!bone2.equals(bone) && bone2.getParentId() == bone.getId()) { bone.addChildBone(bone2); } } } foreach (SpriterObject @object in key.getObjects( )) { Com.Brashmonkey.Spriter.file.Reference @ref = @object.getRef(); com.discobeard.spriter.dom.File f = data.getFolder()[@ref.folder].getFile()[@ref. file]; @ref.dimensions = new Com.Brashmonkey.Spriter.SpriterRectangle(0, f.getHeight(), f.getWidth(), 0f); if (bone.getId() == @object.getParentId()) { bone.addChildObject(@object); } } } } if (!found) { SpriterKeyFrame firstFrame = spriterAnimation.frames [0]; SpriterKeyFrame lastFrame = new SpriterKeyFrame (); lastFrame.setId(spriterAnimation.keyframes()); lastFrame.setBones(new SpriterBone[firstFrame.getBones ().Length]); lastFrame.setObjects(new SpriterObject[firstFrame .getObjects().Length]); for (int j = 0; j < lastFrame.getBones().Length; j++) { SpriterBone bone = new SpriterBone (); firstFrame.getBones()[j].copyValuesTo(bone); lastFrame.getBones()[j] = bone; } for (int j_1 = 0; j_1 < lastFrame.getObjects().Length; j_1++) { SpriterObject @object = new SpriterObject (); firstFrame.getObjects()[j_1].copyValuesTo(@object); lastFrame.getObjects()[j_1] = @object; } lastFrame.setTime(anim.getLength()); spriterAnimation.frames.Add(lastFrame); } spriterAnimations.Add(spriterAnimation); } return spriterAnimations; }