Exemplo n.º 1
0
 private void OnStatusChanged(GameStatusEventArgs args)
 {
     if (StatusChanged != null)
     {
         StatusChanged(this, args);
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Observes state status changes. Will call Dismiss on each state
 /// which becomes hidden. Also calls UnloadContent().
 /// TODO: Dismiss can be perhaps refactored totally away (use UnloadContent).
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="args"></param>
 private void StateStatusChanged(object sender, GameStatusEventArgs args)
 {
     if (args.newStatus == GameStateStatus.Hidden)
     {
         GameState state = (GameState)sender;
         state.Dismiss();
         if (state != PauseState)
         {
             state.UnloadContent();
         }
     }
 }