Exemplo n.º 1
0
 private FightResults(FightResultError error, FightResultType result) : this()
 {
     Error   = error;
     Result  = result;
     IsError = true;
 }
Exemplo n.º 2
0
 public static FightResults SetError(FightResultError error, FightResultType result)
 {
     return(new FightResults(error, result));
 }
Exemplo n.º 3
0
        public FightResults Execute()
        {
            ReadonlyMoveCollection f1Move = null;
            ReadonlyMoveCollection f2Move = null;

            int score1 = 0;
            int score2 = 0;
            int round  = 0;

            int f1Lifepoints, f2Lifepoints = f1Lifepoints = gameLogic.LifePoints;
            List <RoundResult> roundResults = new List <RoundResult>();

            while (f1Lifepoints > 0 && f2Lifepoints > 0)
            {
                round++;

                RoundContext bot1Context = new RoundContext(f2Move, score1, score2, f1Lifepoints, f2Lifepoints);

                MoveCollection moves = null;
                bool           result;

                try
                {
                    result = Task.Run(() => moves = bot1.NextMove(bot1Context), CancellationToken.None)
                             .Wait(gameLogic.MaxMoveTime);
                    bot1Context.SetMoves(moves);
                }
                catch (Exception exc)
                {
                    FightResultError error = new FightResultError(FightResultErrorType.Runtime, exc.InnerException.StackTrace, exc.InnerException.Message);
                    return(FightResults.SetError(error, FightResultType.Lost).SetRoundResults(roundResults).SetRoundResults(roundResults));
                }

                if (!result)
                {
                    FightResultError error = new FightResultError(FightResultErrorType.Timeout, bot1 + " exceeded move timeout");
                    return(FightResults.SetError(error, FightResultType.Lost).SetRoundResults(roundResults));
                }


                if (!gameLogic.Validate(moves))
                {
                    FightResultError error = new FightResultError(FightResultErrorType.IllegalMove, bot1 + " made an illegal move");
                    return(FightResults.SetError(error, FightResultType.Lost).SetRoundResults(roundResults));
                }


                RoundContext bot2Context = new RoundContext(f1Move, score2, score1, f2Lifepoints, f1Lifepoints);
                try
                {
                    result = Task.Run(() => moves = bot2.NextMove(bot2Context), CancellationToken.None)
                             .Wait(gameLogic.MaxMoveTime);
                    bot2Context.SetMoves(moves);
                }
                catch (Exception exc)
                {
                    FightResultError error = new FightResultError(FightResultErrorType.Runtime, exc.InnerException.StackTrace, exc.InnerException.Message);
                    return(FightResults.SetError(error, FightResultType.Win).SetRoundResults(roundResults).SetRoundResults(roundResults));
                }

                if (!result)
                {
                    FightResultError error = new FightResultError(FightResultErrorType.Timeout, bot2 + " exceeded move timeout");
                    return(FightResults.SetError(error, FightResultType.Win).SetRoundResults(roundResults));
                }

                if (!gameLogic.Validate(moves))
                {
                    FightResultError error = new FightResultError(FightResultErrorType.IllegalMove, bot2 + " made an illegal move");
                    return(FightResults.SetError(error, FightResultType.Win).SetRoundResults(roundResults));
                }


                f1Move = bot1Context.MyMoves;
                f2Move = bot2Context.MyMoves;

                score1 = gameLogic.CalculateScore(f1Move, f2Move);
                score2 = gameLogic.CalculateScore(f2Move, f1Move);

                f1Lifepoints -= score2;
                f2Lifepoints -= score1;

                RoundResult roundResult = new RoundResult(round, f1Move, f2Move, score1, score2);
                roundResults.Add(roundResult);

                if (!gameLogic.ValidateRound(round, f1Lifepoints, f2Lifepoints))
                {
                    return(FightResults.Draw(f1Lifepoints, f2Lifepoints).SetRoundResults(roundResults));
                }
            }

            if (f1Lifepoints <= 0 && f2Lifepoints <= 0)
            {
                return(FightResults.Draw(f1Lifepoints, f2Lifepoints).SetRoundResults(roundResults));
            }
            else if (f1Lifepoints > f2Lifepoints)
            {
                return(FightResults.Win(f1Lifepoints, f2Lifepoints).SetRoundResults(roundResults));
            }
            else if (f1Lifepoints == f2Lifepoints)
            {
                return(FightResults.Draw(f1Lifepoints, f2Lifepoints).SetRoundResults(roundResults));
            }
            return(FightResults.Lost(f1Lifepoints, f2Lifepoints).SetRoundResults(roundResults));
        }