public double GetLength() { return(Line2D.GetLength(v2.x - v1.x, v2.y - v1.y)); }
public float GetLength() { return(Line2D.GetLength(v2.x - v1.x, v2.y - v1.y)); }
public double GetLength() { return(Line2D.GetLength(v2.x - v1.x, v2.y - v1.y)); }
public float GetLength() { return(Line2D.GetLength(v2.x - v1.x, v2.y - v1.y)); }