Exemplo n.º 1
0
        public static IGameObject createGameObject(int row, int col, BallsTypes type, bool isPlayer = false)
        {
            IGameObject gameObject;

            switch (type)
            {
            case BallsTypes.Universal:
                gameObject = new UniversalBubble(type);
                break;

            default:
                gameObject = new Bubble(type);
                break;
            }

            Color32 color = getColor(type);

            Vector3 pos;

            if (isPlayer)
            {
                pos = FieldManager.findCoordsForPlayer();
            }
            else
            {
                pos = FieldManager.findCoordsByRowCol(row, col);

                gameObject.row = row;
                gameObject.col = col;
            }

            gameObject.createShape(FieldManager.CELL_WIDTH * 0.5f, pos.x, pos.y, color, FieldManager.gamePivot);
            gameObject.setActive = true;
            return(gameObject);
        }
 public List <(IGameObject obj, float percents)> OnPlayerShot(UniversalBubble obj, float angle)
 {
     return(MagicBallController.OnPlayerShot(obj, angle));
 }