public static Resources GetOptimizedPlanetGeneration(string planetName, int[] buildings) { Resources planetResources = GetPlanetResourceGeneration(planetName); Resources optimizedBuildingResources = BuildingResourceOptimizer(planetName, buildings); return(planetResources.addResources(optimizedBuildingResources)); }
private void OnMouseDown() { resources.addResources(perClick); ResourceManager.resources = resources; ResourceNoise.Play(0); }