public override void ApplicationDidFinishLaunching(CCApplication application, CCWindow mainWindow)
        {
            application.PreferMultiSampling = false;
            application.ContentRootDirectory = "Content";
            application.ContentSearchPaths.Add ("animations");
            application.ContentSearchPaths.Add ("fonts");
            application.ContentSearchPaths.Add ("sounds");

            CCSize windowSize = mainWindow.WindowSizeInPixels;

            float desiredWidth = 1024.0f;
            float desiredHeight = 768.0f;

            // This will set the world bounds to be (0,0, w, h)
            // CCSceneResolutionPolicy.ShowAll will ensure that the aspect ratio is preserved
            CCScene.SetDefaultDesignResolution (desiredWidth, desiredHeight, CCSceneResolutionPolicy.ShowAll);

            // Determine whether to use the high or low def versions of our images
            // Make sure the default texel to content size ratio is set correctly
            // Of course you're free to have a finer set of image resolutions e.g (ld, hd, super-hd)
            if (desiredWidth < windowSize.Width) {
                application.ContentSearchPaths.Add ("images/hd");
                CCSprite.DefaultTexelToContentSizeRatio = 2.0f;
            } else {
                application.ContentSearchPaths.Add ("images/ld");
                CCSprite.DefaultTexelToContentSizeRatio = 1.0f;
            }

            CCScene scene = new CCScene (mainWindow);
            GameLayer gameLayer = new GameLayer (activity);

            scene.AddChild (gameLayer);

            mainWindow.RunWithScene (scene);
        }
Exemplo n.º 2
0
        private void LoadGame(object sender, EventArgs e)
        {
            var gameView = sender as CCGameView;
            if (gameView != null)
            {
                gameView.DesignResolution = new CCSizeI(600, 600);
                gameView.ContentManager.SearchPaths =
                    new List<string>() { "", "hd", "animations", "fonts", "sounds", "images" };

                CCScene gameScene = new CCScene(gameView);
                this.game = new GameLayer(new CCSize(600, 600));
                gameScene.AddLayer(game);
                gameView.RunWithScene(gameScene);

                Device.BeginInvokeOnMainThread(() =>
                {
                    this.moveLabel.Text = $"Press \"Next\" to start";
                });
            }
        }