Exemplo n.º 1
0
        private void renderControl_Resize(object sender, EventArgs e)
        {
            RenderControl renderControl = (sender as RenderControl);

            GL.Viewport(0, 0, renderControl.Width, renderControl.Height);

            if (shader != null)
            {
                float aspectRatio = (renderControl.ClientRectangle.Width / (float)(renderControl.ClientRectangle.Height));
                shader.SetUniformMatrix(projectionMatrixName, false, Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspectRatio, 0.1f, 15000.0f));
            }

            if (font != null)
            {
                font.SetScreenSize(renderControl.ClientRectangle.Width, renderControl.ClientRectangle.Height);
            }
        }