void RecievedPurchaseResponse(ItemBundlePurchaseResponse obj)
        {
            Debug.Log("Purchase popup event called");

            PurchaseWindow.SetActive(true);

            if (obj.StatusCode == 1)
                purchaseMessage.text = "Purchase Successful";
            else
                purchaseMessage.text = "Error Code: " +  obj.StatusCode;
        }
 void ItemBundlePurchaseSuccess(ItemBundlePurchaseResponse response)
 {
     UpdateLabels();
 }
 void UnityUIBundlePurchaseSuccessful(ItemBundlePurchaseResponse response)
 {
     purchasePopup.SetActive(true);
     purchasePopup.GetComponentInChildren<Text>().text = "Purchase Successful";
 }