void OnEnable()
        {
            self = this;

            position = serializedObject.FindProperty("m_LocalPosition");
            rotation = serializedObject.FindProperty("m_LocalRotation");
            scale    = serializedObject.FindProperty("m_LocalScale");



            EditorApplication.update += Update;
        }
 void OnDestroy()
 {
     self = null;
     EditorApplication.update -= Update;
 }