public static void Update(Game1 game)
        {
            while ((incmsg = Client.ReadMessage()) != null)
            {
                string header = incmsg.ReadString();

                switch (header)
                {
                case "connect":
                {
                    float timer = incmsg.ReadFloat();

                    GameLobby.timer = timer;
                }
                break;

                case "CharacterSelection":
                {
                    string username     = incmsg.ReadString();
                    string selectedChar = incmsg.ReadString();
                    int    x            = incmsg.ReadInt32();
                    int    y            = incmsg.ReadInt32();

                    if (selectedChar == "Ironman")
                    {
                        Player.players.Add(new Player(username,
                                                      new Vector2(x, y),
                                                      Game1.ironManTexture,
                                                      Game1.healthTexture,
                                                      new Rectangle(0, 0, 32, 48)));
                    }
                    else if (selectedChar == "Starlord")
                    {
                        Player.players.Add(new Player(username,
                                                      new Vector2(x, y),
                                                      Game1.starlordTexture,
                                                      Game1.healthTexture,
                                                      new Rectangle(0, 0, 32, 48)));
                    }
                    else if (selectedChar == "America")
                    {
                        Player.players.Add(new Player(username,
                                                      new Vector2(x, y),
                                                      Game1.captainAmericaTexture,
                                                      Game1.healthTexture,
                                                      new Rectangle(0, 0, 32, 48)));
                    }
                    else
                    {
                        Player.players.Add(new Player(username,
                                                      new Vector2(x, y),
                                                      Game1.warmachineTexture,
                                                      Game1.healthTexture,
                                                      new Rectangle(0, 0, 32, 48)));
                    }

                    for (int a = 0; a < Player.players.Count; a++)
                    {
                        for (int b = 0; b < Player.players.Count; b++)
                        {
                            if (a != b && Player.players[a].name.Equals(Player.players[b].name))
                            {
                                Player.players.RemoveAt(a);
                                a--;
                                break;
                            }
                        }
                    }
                }
                break;

                case "move":
                {
                    try {
                        string username  = incmsg.ReadString();
                        float  x         = incmsg.ReadInt32();
                        float  y         = incmsg.ReadInt32();
                        string direction = incmsg.ReadString();

                        for (int i = 0; i < Player.players.Count; i++)
                        {
                            if (Player.players[i].name.Equals(username) && Player.players[i].name != Login.userName)
                            {
                                Player.players[i].playerSprite.Location  = new Vector2(x, y);
                                Player.players[i].playerSprite.direction = direction;
                                break;
                            }
                        }
                    }
                    catch
                    {
                        continue;
                    }
                }
                break;

                case "health":
                {
                    string username = incmsg.ReadString();
                    float  health   = incmsg.ReadFloat();

                    for (int i = 0; i < Player.players.Count; i++)
                    {
                        if (Player.players[i].name == username)
                        {
                            Player.players[i].currentHealth = health;
                        }
                    }
                }
                break;

                case "chat":
                    string chatItem = incmsg.ReadString();
                    ChatManager.chatList.Add(new ChatItem(chatItem));
                    ChatManager.chatStrings.Add(chatItem);
                    break;

                case "newshot":
                {
                    string playername   = incmsg.ReadString();
                    float  posX         = incmsg.ReadFloat();
                    float  posY         = incmsg.ReadFloat();
                    float  velocityX    = incmsg.ReadFloat();
                    float  velocityY    = incmsg.ReadFloat();
                    float  damage       = incmsg.ReadFloat();
                    string selectedChar = incmsg.ReadString();
                    ShotManager.AddBullet(playername, new Vector2(posX, posY), new Vector2(velocityX, velocityY), damage, selectedChar);
                    break;
                }
                }
                Client.Recycle(incmsg);
            }
        }