Exemplo n.º 1
0
    void ChooseRole(SelectUserInfo role_info)
    {
        if (role_info == null)
        {
            return;
        }
        if (role_info.id == m_nSelectUID)
        {
            return;
        }

        if (m_Avater != null)
        {
            m_Avater.Destroy();
            m_Avater = null;
        }

        m_nSelectUID = role_info.id;

        //m_model_node.transform.DestroyChildren();
        rotateY = m_model_node.transform.localRotation.y;
        int nLayer = LayerMask.NameToLayer("ShowModel");

        Client.AvatarUtil.CreateAvater(ref m_Avater, role_info, m_model_node, nLayer, null);
        m_Avater.PlayAni(Client.EntityAction.Stand, null);
    }
Exemplo n.º 2
0
    void OnCreateAvater(object param)
    {
        if (null == m_Avater || null == m_Avater.RenderObj)
        {
            Engine.Utility.Log.Error("CreateRolePanel->OnCreateAvater failed,m_Avater or m_Avater.RnederObj null!");
            return;
        }
        m_Avater.RenderObj.ClearFrameEvent();
        int nProfession = (int)param;

        PlayCreateAudio(nProfession);
        switch (nProfession)
        {
        case (int)enumProfession.Profession_Soldier:
        {
            for (int i = 0; i < m_ShowEffect.Count; i++)
            {
                table.ShowEffect data = m_ShowEffect[i];
                if (data.Profession == (uint)enumProfession.Profession_Soldier)
                {
                    switch (data.IsWeaponEffect)
                    {
                    case (uint)IS_WEAPON_EFFECT.SCENE:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_scene", data.StartTime, uint.Parse(data.EffectID));
                        break;

                    case (uint)IS_WEAPON_EFFECT.BODY:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_body", data.StartTime, uint.Parse(data.EffectID));
                        break;
                    }
                }
            }
            AnimationState ani = m_Avater.RenderObj.GetAnimationState(Client.EntityAction.ShowLog);
            m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "standAni", ani.length * 0.9f);



            //wbw 测试
        }
        break;

        case (int)enumProfession.Profession_Spy:
        {
            for (int i = 0; i < m_ShowEffect.Count; i++)
            {
                table.ShowEffect data = m_ShowEffect[i];
                if (data.Profession == (uint)enumProfession.Profession_Spy)
                {
                    switch (data.IsWeaponEffect)
                    {
                    case (uint)IS_WEAPON_EFFECT.SCENE:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_scene", data.StartTime, uint.Parse(data.EffectID));
                        break;

                    case (uint)IS_WEAPON_EFFECT.BODY:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_body", data.StartTime, uint.Parse(data.EffectID));
                        break;
                    }
                }
            }

            AnimationState ani = m_Avater.RenderObj.GetAnimationState(Client.EntityAction.ShowLog);
            m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "standAni", ani.length * 0.9f);
        }
        break;

        case (int)enumProfession.Profession_Freeman:
        {
            for (int i = 0; i < m_ShowEffect.Count; i++)
            {
                table.ShowEffect data = m_ShowEffect[i];
                if (data.Profession == (uint)enumProfession.Profession_Freeman)
                {
                    switch (data.IsWeaponEffect)
                    {
                    case (uint)IS_WEAPON_EFFECT.SCENE:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_scene", data.StartTime, uint.Parse(data.EffectID));
                        break;

                    case (uint)IS_WEAPON_EFFECT.BODY:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_body", data.StartTime, uint.Parse(data.EffectID));
                        break;
                    }
                }
            }

            AnimationState ani = m_Avater.RenderObj.GetAnimationState(Client.EntityAction.ShowLog);
            m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "standAni", ani.length * 0.9f);

            //溶解
            m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "Dissolve", 0);
        }
        break;

        case (int)enumProfession.Profession_Doctor:
        {
            for (int i = 0; i < m_ShowEffect.Count; i++)
            {
                table.ShowEffect data = m_ShowEffect[i];
                if (data.Profession == (uint)enumProfession.Profession_Doctor)
                {
                    switch (data.IsWeaponEffect)
                    {
                    case (uint)IS_WEAPON_EFFECT.SCENE:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_scene", data.StartTime, uint.Parse(data.EffectID));
                        break;

                    case (uint)IS_WEAPON_EFFECT.BODY:
                        m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "addEffect_body", data.StartTime, uint.Parse(data.EffectID));
                        break;
                    }
                }
            }
            AnimationState ani = m_Avater.RenderObj.GetAnimationState(Client.EntityAction.ShowLog);
            m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "standAni", ani.length * 0.9f);

            //溶解
            m_Avater.RenderObj.AddFrameEvent(Client.EntityAction.ShowLog, "Dissolve", 0);
        }
        break;
        }

        if (m_cam_animator != null)
        {
            int nJob = (int)param;
            m_cam_animator.SetTrigger(m_iTriggerStartHash);
            m_cam_animator.SetInteger(m_istateChangeParamHash, nJob);
        }
        m_Avater.PlayAni(Client.EntityAction.ShowLog, OnActionEvent, 0.3f, -1);
    }