private void StopFreeCam() { API.ClearFocus(); SetPlayerEnterCam(Game.Player.Handle, false); API.RenderScriptCams(false, false, 0, true, false); API.DestroyCam(camHandle, false); camHandle = -1; }
public static void Stop(ref int camHandle) { API.ClearFocus(); SetPlayerEnterCam(Game.Player.Handle, false); API.RenderScriptCams(false, false, 0, true, false); API.DestroyCam(camHandle, false); offsetRotX = 0; offsetRotY = 0; offsetRotZ = 0; camHandle = -1; }