// Handle SMSG_WHISPER_FAILED packet private static void HandleWhisperFailed(Packet packet, ClientGame game) { game.Chat.Write($"Player \"{packet.ReadString()}\" not found", ChatTypes.Info); }
// Handle SMSG_WHISPER_FAILED packet private static void HandleWhisperFailed(Packet packet, ClientGame game) { game.Chat.Write($"Player \"{packet.ReadString()}\" not found", ChatTypes.Info); }